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Index › 1980s › Critical Mass
Critical Mass cover art

Critical Mass

AKA: Power, Critical Mass: An Illustrated Adventure Game
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Critical Mass

Critical Mass is an action puzzle game that takes traditional match 3 and brings it into the world of 3D.

Year
1985
Developer
Durell Software
Publisher
Erbe Software

SCREENSHOTS

PHYSICAL

HISTORY

Critical Mass (known as Power! in North America) is a video game developed by Simon Francis and published in 1985 by Durell Software for the Amstrad CPC, Commodore 64, and ZX Spectrum.

Plot

An anti-matter power station on an orbiting asteroid is used by the local star system for energy. The station has been taken over by hostile aliens who are threatening to overload the power system which will turn the reactor into a massive black hole and destroy not only the planetary system, but several nearby stars as well.

The object of the game is to make it to the heavily defended power station and disable it before the reactor reaches critical mass and implodes.

Gameplay

The player may control the movement of the hovercraft using a joystick, pushing forward to accelerate, and pulling back to decrease speed.

Reception

GAMEPLAY VIDEO

RELEASES 6 systems

System
Platform
Year
Notes
ZX
ZX Spectrum
1985
Original release
CPC
Amstrad CPC
1985
Original release
PC88
PC-8801
1985
PC98
PC-9801
1985
FM7
FM-7
1985
C64
Commodore 64
1986

PHYSICAL RELEASES 1 box

Critical Mass box art, Apple II
APL2 Apple II

SOURCES

Wikipedia, CC BY-SA 4.0
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