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Index › 1980s › Commando
Commando cover art

Commando

AKA: Space Invasion, Wolf of the Battlefield, Senjou no Okami
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Commando

Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of enemies. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots.

Year
1985
Developer
Capcom
Publisher
INTV Corporation
Orientation
Vertical

SCREENSHOTS

PHYSICAL

HISTORY

Commando, released as Senjō no Ōkami in Japan, is a 1985 run and gun video game developed and published by Capcom for arcades. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game.

Commando was a critical and commercial success, becoming one of the highest-grossing arcade video games of 1985 and one of the bestselling home video games of 1986. Though not the first military-themed run and gun video game, it spawned numerous clones following its release while popularizing the genre. Its influence can be seen in many shooter games during the late 1980s to early 1990s.

The game later appeared on Capcom Classics Collection, Activision Anthology, and on the Wii Virtual Console Arcade, as well as Capcom Arcade Cabinet for PlayStation 3 and Xbox 360. A sequel, Mercs, was released in 1989.

Gameplay

The player takes control of a soldier named Super Joe, who starts by being dropped off in a jungle by a helicopter, and has to fight his way out singlehandedly, fending off a massive assault of enemy soldiers.

Super Joe is armed with an assault rifle (which has unlimited ammunition) as well as a limited supply of hand grenades. While Joe can fire his gun in any of the eight directions that he faces, his grenades can only be thrown vertically towards the top of the screen, irrespective of the direction Joe is facing. Unlike his assault rifle bullets, grenades can be thrown to clear obstacles, and explosions from well-placed grenades can kill several enemies at once.

At the end of each level, the screen stops, and the player must fight several soldiers streaming from a gate or fortress. They are ordered out by a cowardly officer, who immediately runs away, although shooting him in the back awards the player bonus points. Along the way, one can attempt to free prisoners of war as they are transported across the screen by the enemy.

Some home console ports of the game contain hidden underground shelters that can only be accessed with grenades. Inside these shelters are prisoners for the player to rescue. Some of these ports also include items. Among the items included in the NES version are a more powerful machine gun upgrade, an unlimited grenade upgrade, and "glasses" to let the player view all the hidden bunkers. The player will lose these upgrades after losing a life.

Extra lives are given at 10,000 points, and per 50,000 scored up to 960,000; thereafter, no more lives. Play continues until the last Super Joe is dead, or survives 140 levels (or 35 loops), which ends the game.

The arcade version contains eight unique levels. The NES version contains only four unique level designs, but repeats those levels with minor changes and increasing difficulty to create a total of sixteen levels.

Development

The game was developed by Capcom, where it was designed by Tokuro Fujiwara. He was concurrently leading the development of both Commando and Ghosts 'n Goblins at the same time. Both games sold well for Capcom upon release.

Ports

A home version of Commando developed by Capcom was released for the Nintendo Entertainment System. Activision released a port of the game for the Atari 2600 and INTV released a port for the Intellivision. An Atari 7800 version by Sculptured Software was published in 1989.

Elite released versions for many home computers. They released the Commodore 64, ZX Spectrum, BBC Micro, and Amstrad CPC versions in November 1985. The BBC Micro and Acorn Electron versions were developed under contract by Catalyst Coders, while Elite developed the Amiga, Atari ST, Acorn Electron, ZX Spectrum, Amstrad CPC and Commodore 64 versions.

The Commodore 64 port's theme, a more complex and extended version of the arcade music, was created in less than 12 hours by Rob Hubbard, "[I] started working on it late at night, and worked on it through the night. I took one listen to the original arcade version and started working on the C64 version. [...] By the time everyone arrived at 8:00 in the morning, I had loaded the main tune on every C64 in the building! I got my cheque and was on a train home by 10:00".

The arcade version was re-released on the Virtual Console as Wolf of the Battlefield: Commando in Japan on October 5, 2010, in North America on December 6, 2010, and in the PAL region on December 17, 2010.

Unreleased versions

A version for Atari 8-bit computers was created by Sculptured Software in 1989, intended to be released by Atari Corporation for the XEGS. However, although the game appeared in Atari catalogs of the time, it never reached the market in spite of being completed. In the 2000s the game's prototype cartridge was found.

Reception

Arcade

In Japan, Game Machine listed Senjō no Ōkami as the most popular arcade game of May 1985. In the United States, it had topped the American RePlay chart for upright arcade cabinets by November 1985. In the United Kingdom, it became one of the top-grossing arcade games in London West End test locations, leading to orders for thousands of units in the UK alone, where it became a major hit. Commando similarly became a major hit across Europe. It had become the world's top arcade game at the time. Commando sold more than 15,000 arcade PCB units by June 1985.

Commando ended the year as the highest-grossing arcade game of 1985 in the United Kingdom, while also outperforming Track & Field, the UK's highest-grossing arcade game of 1984. In the United States, it was one of the top three highest-grossing arcade video games of 1985, along with fellow Data East releases Karate Champ and Kung-Fu Master.

Mike Roberts of Computer Gamer called it "a very exciting game" and said "the quality of animation and graphics is superb." Computer and Video Games praised the fast-paced gameplay, smooth movement, rousing music jingle, and cartoon-style graphics, while criticizing the lack of color in the graphics. Cash Box magazine said it "is fierce and strategic, the graphics realistic and the fire power explosive" which makes it "an exciting and challenging play experience."

Ports

The home computer ports of Commando topped the UK software sales charts in December 1985, becoming the seventh best-selling game of 1985 in the UK. It topped the charts again in January 1986, and went on to become one of the top three best-selling games of 1986 in the UK. In the United States, the home computer versions received two Gold Awards from the Software Publishers Association in 1987 for more than 200,000 units sold in the region.

The NES version released in 1986 sold 1.14 million copies worldwide.

New Straits Times reviewed the BBC Micro, Amstrad CPC, Commodore 64 and ZX Spectrum versions in January 1986, calling it a "must-have" war simulation "to end all war simulation games" with "fast and furious" action "bordering on the impossible." Computer Gaming World said in 1988 that "few cartridges can equal [Commando]'s non-stop action" on the NES. TouchArcade reviewed the iOS version in 2017 and gave it a score of 2.5 out of 5 stars.

NintendoLife wrote that "Commando might be one of the few examples of the stripped-down ports actually being stronger than the original game. These later ports added powerups, better music and depth to the gameplay that are all sadly lacking in the arcade original."

Accolades

Computer Gamer magazine's Game of the Year Awards gave the original arcade version of Commando the award for best coin-op game of the year, beating Paperboy and Marble Madness. After being ported to home computers, Commando was voted best arcade-style game of the year at the 1986 Golden Joystick Awards, and won the award for best shoot 'em up game of the year, according to readers of Crash magazine. In 1996, GamesMaster ranked the game 57th on its list of the "Top 100 Games of All Time."

Legacy

Commando was a highly influential game, popularizing the run-and-gun shooter genre along with military shooter themes. It led to run-and-gun games becoming the dominant style of shoot 'em up during the late 1980s to early 1990s, when Your Sinclair called Commando "the great grand-daddy of the modern shoot 'em up" genre. It has also been credited as the "product that shot" Capcom to "8-bit silicon stardom" in 1985, "closely followed by" Ghosts 'n Goblins.

Commando spawned numerous clones following its release. Home computer clones and imitators released later the same year include Who Dares Wins and Rambo. The most successful Commando imitator was SNK's arcade hit Ikari Warriors (1986), which spawned two sequels. The run-and-gun shooter format of Commando was also adapted into a side-scrolling format by Konami's Green Beret (Rush'n Attack) later the same year.…

1CC RUNS

One-credit clears we point to as the benchmark for this game.

Show all 10 runs

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Critics
80 / 100
1
Users
7 / 10
239
Users
71 / 100
59

ACHIEVEMENTS 3 sets

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Atari 2600 34 achievements, 430 pts
  1. Mission 1 Complete 5
    Complete Mission 1
  2. Mission 2 Complete 5
    Complete Mission 2
  3. Mission 3 Complete 5
    Complete Mission 3
  4. Mission 4 Complete 5
    Complete Mission 4
  5. Mission 5 Complete 5
    Complete Mission 5
  6. Mission 6 Complete 5
    Complete Mission 6
  7. Mission 7 Complete 5
    Complete Mission 7
  8. Mission 8 Complete 5
    Complete Mission 8 - The final mission.
  9. Deathless 1 10
    Complete Mission 1 without losing any lives
  10. Deathless 2 10
    Complete Mission 2 without losing any lives
  11. Deathless 3 10
    Complete Mission 3 without losing any lives
  12. Deathless 4 10
    Complete Mission 4 without losing any lives
  13. Deathless 5 10
    Complete Mission 5 without losing any lives
  14. Deathless 6 10
    Complete Mission 6 without losing any lives
  15. Deathless 7 10
    Complete Mission 7 without losing any lives
  16. Deathless 8 10
    Complete Mission 8 without losing any lives
  17. No Turning Back 1 25
    Complete Mission 1 without moving backwards
  18. No Turning Back 2 25
    Complete Mission 2 without moving backwards
  19. No Turning Back 3 25
    Complete Mission 3 without moving backwards
  20. No Turning Back 4 25
    Complete Mission 4 without moving backwards
  21. No Turning Back 5 25
    Complete Mission 5 without moving backwards
  22. No Turning Back 6 25
    Complete Mission 6 without moving backwards
  23. No Turning Back 7 25
    Complete Mission 7 without moving backwards
  24. No Turning Back 8 25
    Complete Mission 8 without moving backwards
  25. Middle Man 1 10
    Complete Mission 1 without leaving the middle third of the screen
  26. Middle Man 2 10
    Complete Mission 2 without leaving the middle third of the screen
  27. Middle Man 3 10
    Complete Mission 3 without leaving the middle third of the screen
  28. Middle Man 4 10
    Complete Mission 4 without leaving the middle third of the screen
  29. Middle Man 5 10
    Complete Mission 5 without leaving the middle third of the screen
  30. Middle Man 6 10
    Complete Mission 6 without leaving the middle third of the screen
  31. Middle Man 7 10
    Complete Mission 7 without leaving the middle third of the screen
  32. Middle Man 8 10
    Complete Mission 8 without leaving the middle third of the screen
  33. 1up 5
    Earn your first extra life
  34. 7up 25
    Have 7 lives

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

NES/Famicom 33 achievements, 280 pts
  1. Remember When I Promised to Kill You Last? 5
    Clear area 1-1
  2. I Lied! 5
    Clear area 1-2
  3. Don't Disturb My Friend, He's Dead Tired! 5
    Clear area 1-3
  4. Let Off Some Steam! 5
    Clear area 1-4
  5. I Hope You Leave Enough Room for My Fist... 10
    Clear area 2-1
  6. Because I'm Going to Ram It into Your Stomach... 10
    Clear area 2-2
  7. And Break Your God-Damn Spine! 10
    Clear area 2-3
  8. Hasta la Vista, Baby 10
    Clear area 2-4
  9. If It Bleeds, We Can Kill It 10
    Clear area 3-1
  10. Get to the Choppa! 10
    Clear area 3-2
  11. Who Is Your Daddy and What Does He Do? 10
    Clear area 3-3
  12. You're Fired! 10
    Clear area 3-4
  13. To Crush Your Enemies... 10
    Clear area 4-1
  14. See Them Driven Before You... 10
    Clear area 4-2
  15. And Hear the Lamentations of Their Women! 10
    Clear area 4-3
  16. I'll Be Back! 25
    Destroy the enemy army and beat the game without using cheats
  17. 10-Karat Beginner 5
    Reach a score of 10,000 points
  18. Fifty Kilos of Hot Lead! 5
    Reach a score of 50,000 points
  19. Is That Special Enough for Ya? 5
    Reach a score of 100,000 points
  20. Two-Fifty Is a Quota Million 10
    Reach a score of 250,000 points
  21. Is That Even Possible!? 25
    Reach a score of 1,000,000 points
  22. Your Soldiers Are Nothing! 10
    Defeat 1,000 enemy soldiers
  23. Pineapples! 5
    Hold 10 grenades in your reserve
  24. Saving Private Ryan 5
    Rescue a P.O.W.
  25. Squad Sentinel 5
    Rescue 10 P.O.W.s in a single area
  26. Platoon Protector 10
    Rescue 30 P.O.W.s
  27. Company Crusader 10
    Rescue 80 P.O.W.s
  28. Hey, Hold This for Me! 5
    Collect a super grenade
  29. Why Didn't I Just Stay on Board? 5
    Collect a wireless remote radio and hitch a ride to the next area
  30. Not Just for Pirates 5
    Collect a pair of binoculars
  31. It Still Hurts Like Hell! 5
    Collect a bulletproof jacket
  32. M*A*S*Hine Gun? 5
    Collect a machine gun power-up
  33. Up-Grenades 5
    Collect a grenade power-up

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

Intellivision 11 achievements, 116 pts
  1. Crossed the Fields 5
    Complete Mission 1 in one player mode.
  2. Conscientious Objector 10
    Touch the wall or door of the enemy base at the end of Mission 1, loop 1 without killing any enemies or picking up any grenades in one player mode.
  3. Battlefield Rescue 3
    Free the POW in Mission 1, loop 1 by killing both guards in one player mode.
  4. Survived No Man's Land 10
    Complete Mission 2 in one player mode.
  5. Trench Warfare 10
    Kill ten entrenched enemies in Mission 2, loop 1 in one life in one player mode.
  6. Infiltrated the Enemy Camp 10
    Complete Mission 3 in one player mode.
  7. Weak Arm 25
    Complete Mission 3, loop 1 without using a grenade during it in one player mode.
  8. Fragmeister 5
    Be in possession of 20 grenades at once in one player mode.
  9. Private's Points 3
    Score 10,000 points in one player mode.
  10. Sergeant's Score 10
    Score 50,000 points in one player mode.
  11. Murphy's Mark 25
    Score 100,000 points in one player mode.

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 24 systems

System
Platform
Year
Notes
ARC
Arcade
1985
Original release
BBC
BBC Microcomputer
1985
Original release
C64
Commodore 64
1985
Original release
ZX
ZX Spectrum
1985
Original release
CPC
Amstrad CPC
1985
Original release
NES
Nintendo Entertainment System
1986
C16
Commodore 16
1986
PLUS4
Commodore Plus/4
1986
ELEC
Acorn Electron
1986
DOS
DOS
1986
INT
Intellivision
1987
APL2
Apple II
1987
MSX
MSX
1987
PC88
PC-8801
1987
FM7
FM-7
1987
A2600
Atari 2600
1988
A7800
Atari 7800
1989
AMI
Amiga
1989
AST
Atari ST
1990
WII
Wii
2010
X360
Xbox 360
2013
PS3
PlayStation 3
2013
IOS
iOS
2017
AND
Android
2017

GAME DATA

Orientation
Vertical
Series
Commando

SOURCES

Wikipedia, CC BY-SA 4.0
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