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Index › 1980s › City Bomber
City Bomber cover art

City Bomber

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City Bomber

In City Bomber, the player is in pursuit of a gang of criminals. In order to keep the criminals from escaping, the player must reach checkpoints within a specified amount of time. At the start of the game, the player's car can shoot missiles at enemy vehicles and is also able to jump over enemies or obstacles. When some enemy cars are destroyed, power-ups are released that augment the car's abilities. Missiles improve the destructive power of the car's weaponry, wings extend the car's jumping distance, rocket boosters speed up the car and buzzsaws allow the car to ram obstacles without damage for a short time. Collisions with other cars are not generally harmful to the player, although they may slow down the car. Oil slicks dropped by enemies will spin out the car and slow it down significantly. Collisions with obstacles or falling off the course will destroy the player's car. While the player has an unlimited supply of cars, crashes will cost the player time and the new car will lose all previously-collected power-ups. If the player does not reach the checkpoint (shown by a map on the left side of the screen) in time, the game is over. Points are scored by destroying enemy cars, with bonus points awarded at the end of each course for the amount of time remaining.

Year
1987
Developer
Konami
Publisher
Konami
Orientation
Vertical

SCREENSHOTS

HISTORY

City Bomber is a 1987 vehicular combat video game developed and published by Konami for arcades. It was released in Japan and North America in November 1987.

Gameplay

The game's description clarifies that the player must "take control of Cat Burglar 306 after stealing the haul from a corrupt casino, and try to escape from the gang that's after you."

In order to escape, the player must reach checkpoints within a specified amount of time. The last stage of the game shows the car boarding an airplane that flies away. At the start of the game, the player's car can shoot missiles at enemy vehicles and is also able to jump over enemies or obstacles. When some enemy cars are destroyed, power-ups are released that augment the car's abilities. Missiles improve the destructive power of the car's weaponry, wings extend the car's jumping distance, rocket boosters speed up the car and buzzsaws allow the car to ram obstacles without damage for a short time.

Collisions with other cars are not generally harmful to the player, although they may slow down the car. Oil slicks dropped by enemies will spin out the car and slow it down significantly. Collisions with obstacles or falling off the course will destroy the player's car. While the player has an unlimited supply of cars, crashes will cost the player time and the new car will lose all previously-collected power-ups. If the player does not reach the checkpoint (shown by a map on the left side of the screen) in time, the game is over.

Points are scored by destroying enemy cars, with bonus points awarded at the end of each course for the amount of time remaining.

Reception

In Japan, Game Machine listed City Bomber on their January 15, 1988 issue as being the twentieth most-successful table arcade unit of the month.

Legacy

City Bomber was released as part of Microsoft's Game Room for the Xbox 360 and Windows computers on August 25, 2010. Hamster Corporation released the game as part of their Arcade Archives series for the Nintendo Switch and PlayStation 4 in December 2024.

Soundtrack

The game's soundtrack was produced by Konami Kukeiha Club and published by King Records on July 21, 1989 as part of "Konami Game Music Collection Vol.0" along with additional soundtracks from MX5000, The Main Event, The Final Round, Gang Busters, and Devastators.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

RELEASES 3 systems

System
Platform
Year
Notes
ARC
Arcade
1987
Original release
PC
Windows
2010
X360
Xbox 360
2010

GAME DATA

Orientation
Vertical

SOURCES

Wikipedia, CC BY-SA 4.0
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