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Index › 1980s › Cavern Creatures
Cavern Creatures cover art

Cavern Creatures

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Cavern Creatures

The player controls a small craft, navigating it through a series of winding caverns and tunnels while shooting or avoiding obstacles. The caverns scroll from the bottom of the screen to the top at a fixed speed, so the player must always move forward.

Year
1983
Publisher
Datamost
Orientation
Vertical

SCREENSHOTS

HISTORY

Cavern Creatures is a vertically scrolling shooter for the Apple II written by Paul Lowrance and published by Datamost in 1983. The title screen artwork is by Art Huff. The game is similar to the 1981 game Caverns of Mars for the Atari 8-bit computers.

Gameplay

The player controls a small craft, navigating it through a series of winding caverns and tunnels while shooting or avoiding obstacles. The caverns scroll from the bottom of the screen to the top at a fixed speed, so the player must always move forward.

The obstacles filling the tunnels are mostly the eponymous "creatures" and appear as simple icons like smiley faces, floppy diskettes, birds, eyes, apples, bunches of grapes, Pac-Man ghosts, baseball hats, turrets, etc. Many of these objects are animated, but they do not actually move about. The player's craft fires bolts of energy simultaneously in three directions (left, right and forward) that destroy the creatures but consume the ship's energy, tracked by a green bar at the bottom of the screen. Energy is replenished by shooting occasional "tanks" on the tunnel walls.

Special objects in the caverns include indestructible Rubik's Cube-like boxes that can be shot to gain extra points, indestructible wriggling snakes (one of the cavern's few mobile opponents), and pulsing energy barriers.

The craft is destroyed if it strikes any object or the cavern wall; a new one can be put back into play at any position on the screen. The game ends when the last craft is destroyed or when the player beats the final challenge. The game's introduction promises that "the end battle will be a surprise that no one can miss."

Reception

Softline noted Cavern Creatures' resemblance to the Atari 8-bit game Caverns of Mars and called the graphics "top-notch" and "wonderful". The magazine concluded that it "combines the best action of maze games with the excitement and challenge of the arcade".

Computer Gaming World wrote, "This is a case of 'The box artwork has little to do with the game'. The 'creatures' in this game are an assortment of symbols...but not the green meany on the box cover," and also "The underground city looks nice, the game is so-so."

GAMEPLAY VIDEO

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Apple II 9 achievements, 110 pts
  1. Cave Crawler 5
    Survive Zone 1 and clear the Caverns
  2. Capital Crusader 10
    Survive Zone 2 after discovering the Underground City
  3. Contraption Conquerer 25
    Survive Zone 3 after facing the Ultimate Opponent
  4. Adventurer 5
    Score 250,000 points or more
  5. Explorer 10
    Score 500,000 points or more
  6. Pathfinder 25
    Gain an extra life by scoring 1,000,000 points
  7. Conservation 10
    Clear Zone 1 without losing a life and without dropping below 50% fuel
  8. Survival 10
    Clear Zone 2 without losing more than 3 lives
  9. Perseverance 10
    Clear Zone 3 without losing more than 3 lives

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 1 system

System
Platform
Year
Notes
APL2
Apple II
1983
Original release

PHYSICAL RELEASES 1 box

Cavern Creatures box art, Apple II
APL2 Apple II

GAME DATA

Orientation
Vertical

SOURCES

Wikipedia, CC BY-SA 4.0
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