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Index › 1980s › Carnival
Carnival cover art

Carnival

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Carnival

The goal of the game is to shoot at targets, while carefully avoiding running out of bullets. Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and bonus items. If a duck target crosses the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks that reach the bottom of the screen in this manner will eat some of the player's bullets. Objects also periodically appear among the targets that will give the player extra bullets or points when hit. A spinning wheel with eight pipes sits above the rows of moving targets; these pipes and all targets must be shot in order to complete the round. At the end of each round, the player receives bonus points for all bullets remaining in his supply. He then plays a bonus round, where a large white bear with a target walks across the screen. Each time the bear is shot, it rears up for a second, then begins walking more quickly in the other direction. The object is to shoot the bear as many times as possible until it escapes off the screen. Following the bonus round, the next wave begins. Later bonus rounds add more bears to the screen. In higher levels, there are more duck targets and fewer extra bullet targets, putting a premium on accurate shooting. The game ends when the player runs out of bullets.

Year
1980
Developer
Sega/Gremlin
Publisher
Sega Enterprises, Inc.
Orientation
Fixed screen

SCREENSHOTS

PHYSICAL

HISTORY

Carnival is a 1980 fixed shooter video game developed by Gremlin Industries and released by Sega for arcades. It was one of the first video games with a bonus round.

Carnival was ported to Atari 8-bit computers in 1981 by ANALOG Software, the commercial software label of ANALOG Computing magazine; it was later ported to the Atari 2600, ColecoVision, and Intellivision in 1982 by Coleco.

Gameplay

The goal of the game is to shoot at targets while conserving a limited ammunition supply for as long as possible. There are buttons for firing and left/right movement. The cocktail version replaces the directional buttons with a two-way joystick.

Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and extra-bullet targets, with higher rows awarding more points. If a duck reaches the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks that reach the bottom of the screen in this manner will eat some of the player's bullets. New ducks are added to the top row at intervals. A large pop-up target above the top row can either award or subtract bullets or points when hit. A spinning wheel with eight pipes also sits above the top row; the point value of the pipes decreases for every shot that does not hit one of them. In addition, a bonus counter increases by the value of every target shot in the three rows, and can be collected by shooting the letters of the word "BONUS" in order as they cycle through the rows. The bonus stops increasing as soon as any letter is shot.

A round ends when all targets and pipes have been shot. The player receives bonus points for all unused bullets, then plays a bonus round in which a large bear with a target walks across the screen. Each time the bear is shot, it rears up for a second, then begins walking more quickly in the other direction. The object is to shoot the bear as many times as possible until it escapes off the screen, using unlimited ammunition. Following the bonus round, the next wave begins. Each subsequent bonus round adds a bear to the screen, to a maximum of four.

Higher levels feature increased target point values, more ducks, fewer extra-bullet targets, faster-moving targets, and an increased rate at which new ducks appear. The game ends when the player's ammunition supply is exhausted through firing and/or being eaten by ducks.

Development

Carnival is one of the few games that has two different PCBs, one for each version; normally a game only has one PCB with a DIP switch that sets it to either upright or cocktail mode. The upright and cocktail cabinets each come in two varieties, one woodgrain and the other painted orange and white.

The tune that plays throughout the game is "Sobre las Olas" (Over the Waves) by Juventino Rosas, a tune commonly associated with carnivals and funfairs. The game's General Instrument AY-3-8910 chip allows for a relatively complex rendition of Rosas's waltz with overlaid sound effects.

Reception

Electronic Games called the ColecoVision port of Carnival "a letter-perfect recreation of the arcade original that's not to be missed."

In a retrospective discussion of the arcade game's music, video game scholar Andrew wrote, "as the track makes use of all three tone-channels—using two for the waltz's characteristic oom-pah-pah and one for its memorable melody—the resulting texture is rich enough to do the music justice. And the inclusion of numerous sound effects, including three different duck quacks and a bear's roar, makes for a veritable sonic feast."

Legacy

Sega officially licensed the console rights to Carnival to Coleco, who ported it to the Atari VCS, Intellivision, and Colecovision platforms.

Analog Software published a clone of the game for the Atari 8-bit called Shooting Gallery in 1981. They later attained an official license from Sega Enterprises Inc. and released a new version called Carnival.

Acornsoft published a clone, initially called Carnival, for the BBC Micro in 1983 which was later renamed to Carousel.

References

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

REVIEWS

Published elsewhere, collected here. Every score is the outlet's own, on the outlet's own scale. Follow the link for the full review.

Reviews are the work of the outlets named. Titles, scores and quoted excerpts are reproduced for identification and criticism; each links to the original.

SCORES

Source
Audience
Score
Reviews
Users
7 / 10
33
Users
61 / 100
5

ACHIEVEMENTS 2 sets

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Atari 2600 36 achievements, 222 pts
  1. Duck Hunt Season 2
    Complete Level 1.
  2. Rabbit Hunt Season 3
    Complete Level 2.
  3. Owl Hunt Season 4
    Complete Level 3.
  4. Number 8 Hunt Season 5
    Complete your first round of Level 4.
  5. Rabbit and Duck and Egg Season 5
    Shoot the hidden easter egg(hold down FIRE when game is started or hard-reset).
  6. May The Fourth Guide You 5
    Finish five rounds of Level 4 difficulty.
  7. October the Fest With You, Always 10
    Finish ten rounds of Level 4 difficulty.
  8. Gun Gainer 5
    Get a full 500 point bonus.
  9. Six Shooter 5
    Get a full six-clip of bullet bonus.
  10. Minus Master 1
    Get the -500 point 'bonus'.
  11. Six Shot Loss 1
    Get the minus-6 bullet 'bonus'.
  12. Hyper Peacemaker 10
    Survive and finish Level 3 or higher while the game is running really fast(check measured).
  13. Chica is Coming 5
    Shoot 10 diving ducks in one round. Diving ducks give zero in-game points.
  14. Hungry Hungry Duckos 2
    Finish Level 1 without letting a duck eat your bullets.
  15. Duck Man Puck Man 3
    Finish Level 2 without letting a duck eat your bullets.
  16. Bullet Holes 4
    Finish Level 3 without letting a duck eat your bullets.
  17. Lead Poisoning 5
    Finish the FIRST round of Level 4 without letting a duck eat your bullets.
  18. No Diving Allowed I 4
    Finish Level 1 without letting a duck dive down.
  19. No Diving Allowed II 5
    Finish Level 2 without letting a duck dive down.
  20. No Diving Allowed III 5
    Finish Level 3 without letting a duck dive down.
  21. No Diving Allowed IV 10
    Finish the FIRST round of Level 4 without letting a duck dive down.
  22. Lefty Ladle Land 5
    Shoot all 8 pipes from the left side without shooting any from the right.
  23. Navy Blue Balloon 2
    Shoot any color pipe twice without hitting another color in the same round.
  24. Green Greens Balloon 5
    Shoot any color pipe four times without hitting another color in the same round.
  25. Violet Purple Balloon 10
    Shoot any color pipe six times without hitting another color in the same round.
  26. Orange Mikan Balloon 25
    Shoot any color pipe all 8 times without hitting another color in the same round.
  27. Piper Picker 1
    Shoot every colored pipe at least once in a round.
  28. Perfect Pipe Dream 25
    Shoot 4 pairs of same-colored pipes in one round.
  29. Use of Hands Required 1
    Get a score of 10,000 or more.
  30. Baby's First Colt Peacemaker 2
    Get a score of 25,000 or more.
  31. Hunt You Down Like A Duck 3
    Get a score of 40,000 or more.
  32. What's the Matter, You Chicken? 4
    Get a score of 50,000 or more.
  33. Ease That Hammer Back There 10
    Get a score of 60,000 or more.
  34. Clint Eastwood Tries It Again 10
    Get a score of 70,000 or more.
  35. Easy As Frisbie Pie Company 10
    Get a score of 80,000 or more.
  36. Master of Seven Eleven 10
    Get a score of 90,000 or more.

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

ColecoVision 17 achievements, 122 pts
  1. Plus Score 1
    Gain score through the Plus-Minus target
  2. Plus Bullets 1
    Gain bullets through the Plus-Minus target
  3. BONUS 1
    Earn the BONUS
  4. Color Matcher 2
    Hit a same colored pair of pipes
  5. Pipe Pointers 5
    Hit 4 same colored pairs of pipes in a single rack
  6. Bear Hunt 2
    Hit a bear 6 times
  7. Bear Manager 10
    Hit all three bears 6 times each in a single rack
  8. Bear Juggler 10
    Hit the same bear 15 times in a single rack
  9. Rack 1 2
    Complete rack 1
  10. Rack 2 3
    Complete rack 2
  11. Rack 3 5
    Complete rack 3
  12. Rack 4 5
    Complete rack 4
  13. Rack 5 10
    Complete rack 5
  14. Fully Loaded 5
    On rack 3 or higher, restock your bullets back to full
  15. Fear of the Duck 10
    Complete 5 racks without a duck eating your bullets
  16. Clipped Wings 25
    Complete 5 racks without letting a duck fly
  17. Carnival Sharpshooter 25
    Earn 20,000 score in Skill Level 4

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 4 systems

System
Platform
Year
Notes
ARC
Arcade
1980
Original release
A2600
Atari 2600
1982
COL
ColecoVision
1982
INT
Intellivision
1982

PHYSICAL RELEASES 1 box

Carnival box art, Intellivision
INT Intellivision

GAME DATA

Orientation
Fixed screen
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