SHMUP INDEX

Running the index costs money. If you want to collaborate:

Buy me a coffee Support on Ko-fi

If you have any question, contact us.

Corrections and missing games are welcome too.

Index › 1990s › BlaZeon: The Bio-Cyborg Challenge
BlaZeon: The Bio-Cyborg Challenge cover art

BlaZeon: The Bio-Cyborg Challenge

Wishlist

ADD TO LIST

BlaZeon: The Bio-Cyborg Challenge

The player is set in control of The Garland TFF-01, a sub-standard space fighter ship that is only armed with a semi-auto or rapid fire laser gun known as the Beam Vulcan and the Tranquilander. Some enemy units can be captured and used in play; certain enemy robots, when shot by the player's Tranquilander, will morph into an outline of themselves. The player can then fly into the outline, and take on the form of the enemy robot, taking control of its weapons, agilities and special attacks.

Year
1992
Developer
Atlus
Publisher
Atlus
Orientation
Horizontal

SCREENSHOTS

PHYSICAL

HISTORY

BlaZeon is a horizontally scrolling shoot 'em up arcade game released by Atlus in 1992 and was ported to the Super Nintendo Entertainment System in the same year. The game's most distinguishable feature is that players come equipped with a device that allows them to freeze and control certain robots.

Gameplay

The player is set in control of The Garland TFF-01, a sub-standard space fighter ship that is only armed with a semi-auto or rapid fire laser gun known as the Beam Vulcan and the Tranquilander. Some enemy units can be captured and used in play; certain enemy robots, when shot by the player's Tranquilander, will morph into an outline of themselves. The player can then fly into the outline, and take on the form of the enemy robot, taking control of its weapons, abilities and special attacks.

There is also an addition to the boss battle scoring: similar to some shooters, players have the opportunity to increase their scores by beating the end level bosses within a certain time limit. Every time a boss battle is initiated, a timer will count down and once the boss is destroyed/killed before the timer reaches zero, then the time left will add to the player's end-level score; if the timer runs out, then the score at the end of the level will remain unaffected. Extends/1 Ups are awarded every 300,000 points.

The Bio-Cyborgs

Mars: A Bio-Cyborg armed with the three-way firing Mega Cannon and comes equipped with three Atomic Shields which are two-second long explosive rings that protect the cyborg from harm.

Grain Beat/Odyssey: A Bio-Cyborg armed only with the Funnel guns which can be arranged to fire in three different forward-firing positions.

Shadow Blade: The fastest of the Bio-Cyborgs which comes equipped with the Twin Cannon and the Dimension Field which makes the ship invincible for ten seconds.

Titan: A muscular Bio-Cyborg armed with the Slice Laser and comes equipped with unlimited homing missiles.

Neptune: A horned Bio-Cyborg armed with the Wide Lazer and is equipped with two Hyper-Bombs, a powerful blast that fires forward.

Baron: A winged Bio-Cyborg armed with the Sonic Gun and is equipped with unlimited Diffusing Bombs, a bomb that fires onto ground forces.

Hyper D: The slowest of the Bio-Cyborgs which comes equipped with the twin, diagonal firing Beam Gun and is equipped with unlimited Vertical Shields, a flare weapon that not only hurts enemies but also destroys most enemy shots.

Story

A united space force known as the Imperial Earth Army was launched past the Solar System. When the Imperial Earth Army returned, it came armed with large, living robots known as Bio-Cyborgs that it used to dominate and oppress the societies of Earth. Players assume the role of a rebel forces pilot who has launched a surprise attack against the oppressive Imperial Earth Army, armed with a recently developed weapon capable of controlling the Bio-Cyborgs.

Super NES version

BlaZeon was ported from the arcades to the Super NES, but there were some significant differences between the two:

The animated opening from the original was completely removed from the console version.

2 Player co-op was removed from the home console port, although an option to change the game's difficulty and ship color was included.

Many enemies were cut from the home console version: in stage 3, the walker enemies were removed and placed only once in the final stage while some of the organic enemies in stage 4 were either removed or their AI was changed.

Many parts of the battleship Guanols were cut in the SNES port including a transport carrying parts of the level boss.

The design of the underground stage, Shurice, was redesigned in backgrounds, foregrounds and mini-bosses in the console port. The level was also originally the third level in the Arcade version, but switched to Stage 4 in the console port.

The ending (which only showed the game's Credits) was removed entirely from the home console version; instead, players restart the game with the same score and lives they beat the game with on a higher difficulty.

Reception

In Japan, Game Machine listed BlaZeon in their June 1, 1992 issue as being the tenth most-popular arcade game for the previous two weeks. The Japanese publication Micom BASIC Magazine ranked the game eleventh in popularity in its July 1992 issue. AllGame's Brett Alan Weiss considered the possibility of controlling captured enemies original, but opined that the game was a mediocre and unremarkable shooter, due to its slow action and generic audiovisual presentation.

Super NES

The Super NES version received generally unfavorable reception from critics, holding a rating of 42.25% based on four reviews according to review aggregator GameRankings. Electronic Gaming Monthly's four editors found the SNES version to be "a better than average shooter", noting its capture power-up mechanic.

Nintendo Power's three reviewers liked the ability to assume control of each Bio-Cyborgs, they ultimately regarded the Super NES version to be an average scrolling shooter. British publication Super Gamer gave the SNES conversion an unfavorable review, criticizing its "terrible" scrolling backgrounds and "poor" gameplay Roger Post of SHMUPS! (a classic network of GameSpy) reviewed the SNES adaptation, finding its gameplay slow and the soundtrack repetitive. Hardcore Gaming 101's Brett Pritchard disagreed with Weiss and Post, giving both the arcade and SNES versions positive retrospective outlooks.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Users
60 / 100
7

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

SNES/Super Famicom 36 achievements, 481 pts
  1. Bio-Doppelganger 1
    Hijack any Bio-Cyborg
  2. Master of Bio-Doppelgangers 10
    Hijack every type of Bio-Cyborg on hard mode
  3. Biological Phase 1 5
    Clear stage 1 on normal or hard mode
  4. Bio-Generic Large Red Vessel 5
    Defeat the stage 2 mini-boss on normal or hard mode
  5. Biological Phase 2 5
    Clear stage 2 on normal or hard mode
  6. Bio-Magunakuōtsu 5
    Defeat the stage 3 mini-boss on normal or hard mode
  7. Biological Phase 3 10
    Clear stage 3 on normal or hard mode
  8. Bio-Overlooked 10
    Defeat or bypass the first mini-boss of stage 4 on normal or hard mode
  9. Bio-Hien/Bio-Mao Mao 10
    Defeat the second mini-boss in stage 4 on normal or hard mode
  10. Biological Phase 4 10
    Clear stage 4 on normal or hard mode
  11. Another Biological Canine 10
    Defeat or bypass the stage 5 mini-boss after exiting the mini-boss zone on normal or hard mode
  12. Biological Phase 5 10
    Clear stage 5 on normal or hard mode
  13. Bio-Warrior 50
    Clear stage 5 on hard mode
  14. Bio-Extreme: Phase 1 10
    Clear stage 1 on hard mode without losing a life
  15. Bio-Extreme: Phase 2 10
    Clear stage 2 on hard mode without losing a life
  16. Bio-Extreme: Phase 3 25
    Clear stage 3 on hard mode without losing a life
  17. Bio-Extreme: Phase 4 10
    Clear stage 4 on hard mode without losing a life
  18. Bio-Extreme: Phase 5 25
    Clear stage 5 on hard mode without losing a life
  19. Biotechnology Developer 10
    Beat the developer score on hard mode
  20. From Bio-Minimalism to Bio-Survivalism 10
    Clear stage 1 on normal or hard mode without losing a life and without hijacking any Bio-Cyborgs
  21. Bio-Explosion 10
    Raise your score 170 times before the main boss in stage 2 on normal or hard mode without using any continues
  22. I Wanna Be the Bio-Guy 10
    Defeat the stage 3 mini-boss on normal or hard mode without losing a life, and without hijacking any Bio-Cyborgs
  23. Presenting My Bio Feature 10
    Reach the second mini-boss of stage 4 on normal or hard mode without losing a life, hijacking any Bio-Cyborgs, and without pressing X or Y
  24. Bio-Aliens vs. Bio-Predators: A Clash of Life Forms 25
    Clear stage 5 on hard mode without hijacking any Bio-Cyborgs
  25. Bio Whack-a-Mole 5
    Defeat the stage 1 boss with a boss score of 80,000 or higher on normal or hard mode
  26. Bio-Megazord 10
    Defeat the stage 2 boss with a boss score of 100,000 or higher on normal or hard mode
  27. What up Bio-Dog? 10
    Defeat the stage 3 boss with a boss score of 110,000 or higher on normal or hard mode
  28. Bio-Snaker 10
    Defeat the stage 4 boss with a boss score of 120,000 or higher on normal or hard mode
  29. Forget the Bio-Cell Games 10
    Defeat the stage 5 boss with a boss score of 160,000 or higher on normal or hard mode
  30. Mars Attacks the Bio Whack-a-Mole 10
    Clear stage 1 on normal or hard mode while piloting Mars
  31. Odyssey Attacks the Bio-Megazord 10
    Clear stage 2 on normal or hard mode while piloting Odyssey
  32. Baron Attacks the Bio-Dog 25
    Clear stage 3 on normal or hard mode while piloting Baron
  33. Hyper D Attacks the Bio-Snake Shield 10
    Clear stage 4 on normal or hard mode while piloting Hyper D
  34. Neptune Attacks the Bio-Cell 10
    Clear stage 5 on normal or hard mode while piloting Neptune
  35. Anti Bio-Turbo 25
    Beat the game on normal or hard mode without pressing X
  36. Bio-1CC 50
    Clear every stage on normal or hard mode without using any continues

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 2 systems

System
Platform
Year
Notes
ARC
Arcade
1992
Original release
SFC
Super Famicom / SNES
1992
Original release

GAME DATA

Orientation
Horizontal

SOURCES

Wikipedia, CC BY-SA 4.0
Something wrong or missing? .

Suggest a correction