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Index › 1980s › Bermuda Triangle
Bermuda Triangle cover art

Bermuda Triangle

AKA: World Wars
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Bermuda Triangle

The SYD mission was successful, but the current era was only one place under attack. The invaders also traveled back in time, hoping to rewrite history. Only the six experimental space-time battleships known as ZIG could stop them, but they were attacked upon taking off. Now trapped in the past, they have no way to return to the present. Bermuda Triangle is a scrolling shooter designed by the same team as Ikari Warriors. The player must survive each of the 9 levels, which automatically scroll both up and down, long enough to reach and destroy the boss. The ZIG, being a much larger ship than most scrolling shooter ships, can sustain several hits before being destroyed, and has both a straight ahead shot and a rotating turret that can fire in 8 directions. SYD ships can be picked up in levels and will fly near the ZIG in four different formations. They can block enemy shots but will be destroyed if hit by enemy ships. Energy can be picked up as well, which will either restore lost health or, at full health, power up the attack of the ZIG and SYDs. The arcade version uses a rotary joystick to control the turret, but the PlayStation port places the turret controls on the shoulder buttons.

Year
1982
Developer
Data Age
Publisher
Data Age
Players
2P
Orientation
Vertical

SCREENSHOTS

PHYSICAL

HISTORY

Bermuda Triangle

Developer

SNK

Publisher

SNK

Platforms

Arcade

Release Date(s)

1986

Genre(s)

Vertically scrolling shooter

Bermuda Triangle is a Shoot 'em Up released by SNK in 1986 for Arcades.

Gameplay

Players control a large ship in a vertically scrolling screen. Button One is used for shooting while Button Two changes the option's formation. The options are tiny little ships which add to the player's firepower and protects it from damage. By pressing the second button the options can be set on the front, back and sides of the player ship. By destroying enemies the player can collect power-ups which change the ship's sprites. Instead of lives the ship has a fuel bar which depletes whenever the player takes damage.

World Wars

World Wars is a different release of the original game. While gameplay is the same, all of the graphics are replaced, with a different ship and backgrounds for the stages.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Users
6 / 10
10

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Atari 2600 10 achievements, 70 pts
  1. Laser Defenses Activated 5
    Reach 10,000 points.
  2. Son of a Submariner 10
    Reach 15,000 points.
  3. Bermuda Triangle Demystified 10
    Reach 25,000 points.
  4. Why Were We Here Again? 5
    Reach 10,000 points without picking up an artifact.
  5. Legend of the Mystical Submarine 10
    Reach 15,000 points with your first submarine.
  6. Squid Squisher 5
    Destroy 20 giant squids.
  7. Shark Exterminator 5
    Destroy 20 man-eating sharks. We're gonna need a bigger boat.
  8. Drones of Atlantis 5
    Destroy 20 drones. Who made these anyways?
  9. Atlantic Aquatic Acquisitions Inc. 5
    Deliver 12 artifacts to the research boat.
  10. Do Not Disturb The Ocean 10
    Deliver 6 artifacts without touching or destroying anything in the water.

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 1 system

System
Platform
Year
Notes
A2600
Atari 2600
1982
Original release

PHYSICAL RELEASES 1 box

Bermuda Triangle box art, Atari 2600
A2600 Atari 2600

GAME DATA

Orientation
Vertical
Players
2
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