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Index › 1980s › Bedlam
Bedlam cover art

Bedlam

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Bedlam

In the arcade game Tempest, players controlled a blaster that could move around the outermost lanes of a bunch of geometrically-shaped levels and fire at ships that emerged from the middle or innermost areas of those levels. Bedlam, however, was a "Tempest in reverse", where players' ships (resembling the Millennium Falcon from several of the Star Wars movies) sat in the middle of sectors while ships emerge from points of those sectors and came inwards towards the player. Players turn their ships left and right and can spin them around quicker with the Fast Rotate button. Also, Zap, like the Superzapper on Tempest, will destroy everything onscreen and can only be used once per sector. There are several different types and mannerisms of enemies as well as sectors. Getting rammed by an enemy will cause the player to lose a ship in reserve and the game will end once the player has no more remaining ships.

Year
1983
Developer
GCE
Publisher
Milton Bradley
Players
2P

SCREENSHOTS

PHYSICAL

HISTORY

Bedlam is a run and gun video game developed by Mirage and published in 1996 by GT Interactive for MS-DOS, Windows, Classic Mac OS, and PlayStation.

Gameplay

Players use a squad of three huge remote assault tanks (RATs) against mutated creatures known as Biomex.

Release

Bedlam was developed over a two-year period. It previewed under the working title of Mirage, with a version originally intended for the Saturn.

Reception

References

GAMEPLAY VIDEO

REVIEWS

Published elsewhere, collected here. Every score is the outlet's own, on the outlet's own scale. Follow the link for the full review.

We Got This Covered
4.5 / 5
We Got This Covered review

“Whether you love fretting over turn-based shoot-outs or watching people become mutant food, Skyshine's Bedlam is an apocalypse of considerable intrigue and polish.”

Joshua Kowbel , 16 Sept 2015
Twinfinite
4 / 5
Twinfinite review

“In all, Bedlam is like a love letter to gaming's history, and a relatively well-written one. By staying true to the idea of the game in which Quinn/Athena is trapped, it keeps itself well-centered. The variety to the levels keeps things interesting, and there's even a deathmatch scenario early on that's almost exactly like playing a game of Unreal Tournament with low gravity.”

Chaz Miller , 15 Oct 2015
MonsterVine
4 / 5
Skyshine's Bedlam

“Though the game can occasionally feel a bit unfair in combat, it more than makes up for it with its fantastic atmosphere.”

Spencer Legacy , 16 Sept 2015
The Escapist
4 / 5
The Escapist review

“Skyshine's Bedlam is a tough but rewarding trip through a post-apocalyptic wasteland.”

Angelo D'Argenio , 16 Sept 2015
COGconnected
75 / 100
COGconnected review

“Overall, if you're in to punishing yourself with some turn based violence, than Skyshine's Bedlam is for you. It's not exactly polished and it still needs a little work, but it's definitely a worthwhile game.”

Doug Mercer , 26 Sept 2015
Softpedia
7.5 / 10
Softpedia review

“Skyshine's Bedlam is a pretty good mix of turn-based strategy and rogue-like mechanics. However, the sheer difficulty at the beginning of a campaign and the randomized unit placement does make it very tough for players to survive their journey into the Wasteland. Already some patches are in development to solve some of these things, so the future of the game is looking relatively good.”

Andrei Dobra , 21 Sept 2015
GameWatcher
7.5 / 10
GameWatcher review

“I wish it were a little more approachable, but the unpredictability hosted alongside its premise and mechanics are a lot of what make it interesting. I look forward to continuing to play around with it casually and unlocking the many secrets I feel this game holds.”

TJ Denzer , 18 Sept 2015
PC Gamer
72 / 100
PC Gamer review

“A punishing take on the Rogue-inspired genre, Bedlam is weird and colorful and stressful.”

Ian Birnbaum , 22 Sept 2015
Gamers Heroes
7 / 10
Skyshine’s Bedlam Review

“Encompassing many different genres, Skyshine's Bedlam will appeal to fans of a number of different genres. It may not be revolutionary, but the harsh world of Bedlam calls out to almost all types of gamer.”

Casey Scheld , 16 Nov 2015
Gamers FTW
7 / 10
Bedlam Review | GamersFTW

“If it were for its gameplay alone, Bedlam would probably be regarded as a lacking first-person shooter that would have been better if it were released 30 years ago, but when you throw in its surprisingly good storytelling and amazing sense of atmosphere, it becomes an adventure worth embarking upon”

Martin Segarra , 12 Nov 2015
ActionTrip
7 / 10
ActionTrip review

“While deliciously unpredictable most of the time Bedlam is still brutally difficult, thus sadly obliterating your chances of a potentially great turn-based tactical experience.”

Uros "Vader" Pavlovic , 27 Oct 2015
CGMagazine
7 / 10
CGMagazine review

“Skyshine's Bedlam is a worthy addition to my collection.”

Jake Yanik , 18 Sept 2015
Pixel Dynamo
6.5 / 10
Pixel Dynamo review

“Not for the faint of heart”

Chan Khee Hoon , 22 Sept 2015
GameSpot
6 / 10
GameSpot review

“Shallow strategy and the lack of meaningful progression overshadow moments of amusement in this post-apocalyptic roguelike.”

Mat Paget , 24 Nov 2015
TechRaptor
6 / 10
Skyshine’s Bedlam Review – Road to Ruin

“Skyshine's Bedlam is a competent game with a lot of surface polish, but somewhat unsatisfying gameplay. While it hits all the right notes for sci-lovers in terms of aesthetic and tone, it fails to satisfy for long with inexplicable mechanics that seem difficult for the sake of difficulty and a lack of opportunities to form an emotional investment.”

Stuart Burns , 23 Sept 2015
Impulsegamer
2.7 / 5
Impulsegamer review

“Sometimes there are diamonds to be found out in the wastelands. Maybe with a different kind of combat system polish, Skyshine's BEDLAM could be one of those.”

Dakoda Barker , 3 Oct 2015
GBAtemp
4 / 10
GBAtemp review

“Bedlam unfortunately didn't have very many high points for me, other than having some solid gameplay that was plagued by mediocrity in its world. The sound design was nice, the graphics were lackluster and the overall experience left me wishing for an overall better experience.”

23 Oct 2015
Rock, Paper, Shotgun
No score
Rock, Paper, Shotgun review

“I enjoyed Bedlam, without a doubt: it looks great, it motors along and the fights are thoughtful as well as punishing. I don't necessarily feel like I'm going to go back to it though. While it looks lovelier than FTL, it doesn't have the drama and tension which keeps me committed to that game of endless space danger.”

Alec Meer , 16 Sept 2015
Eurogamer
No score
Eurogamer review

“I'd struggle to recommend Skyshine's Bedlam. It does have some interesting ideas and it's a fantastic setting to play around in, but fundamentally, there's a mix of ideas here that just doesn't quite work. I like that it's a difficult game, but it needs to be a fair one as well.”

Matthew Kato , 15 Sept 2015

Reviews are the work of the outlets named. Titles, scores and quoted excerpts are reproduced for identification and criticism; each links to the original.

SCORES

Source
Audience
Score
Reviews
Critics
80 / 100
1

RELEASES 2 systems

System
Platform
Year
Notes
VEC
Vectrex
1983
Original release
ZX
ZX Spectrum
1983

PHYSICAL RELEASES 1 box

Bedlam box art, ZX Spectrum
ZX ZX Spectrum

GAME DATA

Players
2
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