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Index › 1980s › Asteroids Deluxe
Asteroids Deluxe cover art

Asteroids Deluxe

AKA: ASTEROIDS DeLUXE
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Asteroids Deluxe

Like in the original Asteroids the objective is to score as many points as possible by destroying asteroids and flying saucers. The asteroids come in three different sizes. If the player fires at and hits a large asteroid, it breaks into medium size asteroids. If the player fires at and hits a medium asteroid, it breaks into small asteroids. If a player fires at and hits a small asteroid, it disappears. Different points are awarded for hitting each size of asteroid, and for hitting flying saucers. The player controls a ship that can rotate left and right, fire shots straight forward, and thrust forward. Asteroids Deluxe replaces the hyperspace feature with shields which deplete with use. Other differences include asteroids which rotate and a new enemy which is dubbed a "killer satellite" which would, when shot, break apart into three smaller ships that homed in on the player's position. The screen of the game is wrapped both vertically and horizontally so that if any object moves past the top edge of the screen it reappears on the bottom edge at the same lateral location, and if it moves past the left side of the screen, it reappears on the right side of the screen in the same vertical location. Asteroids Deluxe swaps vector graphics of the original for bitmaps. In 2007, AtariAge self-published a cart release of Asteroids Deluxe for the Atari 7800.

Year
1981
Developer
Atari
Publisher
Atari

SCREENSHOTS

HISTORY

Asteroids Deluxe is a multidirectional shooter arcade video game with monochrome vector graphics, released in April 1981 by Atari, Inc. It is the sequel to Asteroids (1979) and was designed to combat the saucer-hunting strategy of the original, allowing experts to play for extended periods; however, these modifications made it significantly more difficult and less accessible to players.

Ports of Asteroids Deluxe were released for the BBC Micro in 1984, the Atari ST in 1987, and the Atari 7800 in 2024. The game was followed by Space Duel in 1982 and the more direct sequel Blasteroids in 1988.

Gameplay

Like in the original Asteroids, the objective is to score points by destroying asteroids and flying saucers. The player controls a ship that can rotate left and right, fire shots straight forward, and thrust forward. When shot, larger asteroids break apart into smaller pieces and fly in random directions, while the smallest asteroids are destroyed when hit. Deluxe replaces the hyperspace feature with shields which deplete with use. This game also introduces the "Killer Satellite", a cluster of ships that break apart and chase the player's ship when hit. Objects "wrap" from each edge of the screen to the opposite edge (e.g. from the right edge to the left, or the top edge to the bottom), as in the original.

In addition to the shield feature and the Killer Satellite, the most significant change in this version of the game is that the flying saucers can now target the player's ship across the screen boundary - meaning that if the saucer is close to the left edge and the player is at the right edge, the saucer may shoot toward the left edge and across the boundary to hit the player since their ship is closer that direction. In Asteroids, the saucers could only fire directly at the player's location on screen without considering the boundary, which led to the popular "lurking" exploit that enabled players to play for very long periods of time on a single credit. This updated strategy was in direct response to that exploit.

Development

The Asteroids Deluxe arcade machine is a vector game, with graphics consisting entirely of lines drawn on a vector monitor, which Atari described as "QuadraScan". The key hardware consists of a 1.5 MHz MOS 6502A CPU, which executes the game program, and the Digital Vector Generator (DVG), the first vector processing circuitry developed by Atari. The DVG used for Asteroids Deluxe was designed by Wendi Allen (then known as Howard Delman), and used earlier in Lunar Lander and Asteroids. Most of the sound effects are implemented by custom circuitry, but some are generated via the POKEY sound chip.

Ports

On April 26, 2024, Atari re-released Robert DeCrescenzo's homebrew port of Asteroids Deluxe as an official release for the Atari 7800, as well as for the Atari 2600+ and 7800+ consoles.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Critics
55 / 100
2
Users
6 / 10
20
Users
63 / 100
15

RELEASES 7 systems

System
Platform
Year
Notes
ARC
Arcade
1981
Original release
BBC
BBC Microcomputer
1984
AST
Atari ST
1987
A2600
Atari 2600
2005
A7800
Atari 7800
2007
PC
Windows
2010
X360
Xbox 360
2010

GAME DATA

Series
Asteroids

SOURCES

Wikipedia, CC BY-SA 4.0
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