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Index › 1990s › Arrow Flash
Arrow Flash cover art

Arrow Flash

アローフラッシュ
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Arrow Flash

Arrow Flash is a side-scrolling space shooter. The player controls a female spaceship pilot who is sent on a mission into deep space to save the Earth from an assault by an evil dragon from another galaxy. Moving vertically or horizontally, players must avoid or kill the enemies and make it to the end of the level alive where a boss battle awaits. During gameplay, the player can switch at any time between two modes: normal spaceship and flying robot. The two forms use different weapons and also have different special abilities, called Arrow Flash. While the spaceship can fire destructive lasers for major damage, the robot can raise a shield that will protect from enemy attacks for some time and instantly kill anything that touches it. The Arrow Flash attacks can be charged by holding a button for several seconds, or collect icons during your flight to release it quickly afterwards.

Year
1990
Developer
I.T.L
Publisher
Tec Toy
Orientation
Horizontal

SCREENSHOTS

PHYSICAL

HISTORY

Arrow Flash (Japanese: アローフラッシュ, Hepburn: Arō Furasshu) is a horizontally scrolling shooter video game developed by I.T.L and published by Sega in Japan and Europe and by Renovation Products in the United States for the Mega Drive / Genesis in 1990. The game's main character pilots a prototype transformable fighter-mecha left from her grandfather to fight against an alien attack on humankind. The game is mostly a horizontal shooter, with one down scrolling stage.

Gameplay

The player initially has a basic shot, which can be upgraded and/or exchanged for different weapons, as well as gain smaller ships that follow the player's ship around and copy its attacks. As is usual, these power-ups are distributed throughout the levels. They are retained when advancing to the next stage but lost entirely when the player loses a life.

Two additional mechanics differentiate Arrow Flash from similar scrolling shooters, one of which is the ability to transform the player's ship. The two forms available are a humanoid mech and a fighter jet, with the player's weapons changing depending on the form. The jet form only shoots forward but intensely, it can fly faster horizontally, and the helper ships follow the jet in a snakelike pattern. The mech form has a wider shooting angle (sometimes even firing backwards upon getting enough upgrades), has a faster vertical speed, and the helper ships remain in a fixed formation whilst in this form. Missiles will also home on enemies in mech form, whereas they only travel directly forward in jet form. Regardless of form, the ship is destroyed with only one hit unless the player picks up an energy shield, which can sustain three hits.

The game's titular "Arrow Flash" is a highly powerful ability, differing for each form: the jet fires five large blasts forward, while the mech form becomes engulfed in flame, rendering it immune to attacks for a short time. In the default "Stock" mode, Arrow Flashes are instant but limited, and must be used sparingly, while "Charge" mode allows arrow flashes to be used infinitely but with a weaker effect, and must be "charged up" before use.

Plot

Arrow Flash follows the protagonist Zana Keene (named Anna Schwinn in the European release, and Starna Oval in the Japanese release) as she fights against hostile aliens. The game contains references to Gundam and Macross.

Reception

Arrow Flash received mixed reviews, including 32/50 from ASM, 3/10 from Génération 4, 24% from Mega, 90% from Player One, 73% from RAZE, and 69% from Zero.

STORY

In the US version, players take control of Zana Keene, a pilot for United Government Space Force, and attempt to stop viking terrorists led by Great Hilagi using a transformable mecha-space fighter named the ERX-75 "Chameleon," developed by Zana's grand father Zerrek Keene.

In the European version, players take control of Anna Schwinn, a pilot for United Government Space Force, and attempt to stop powerful alien empire named Zorgon V using a transformable mecha-space fighter named Arrow Flash, developed by Anna's father Herbert Schwinn.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Users
6 / 10
18
Users
50 / 100
8

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Genesis/Mega Drive 20 achievements, 200 pts
  1. A View Worth Fighting For 5
    Become familiar with the battle weapon ERX-75 and repel the initial invasion by clearing Stage 1
  2. Sweeping Through the Solar System 5
    Launch into space and begin to take the fight to the space Vikings by clearing Stage 2
  3. Nightmare of the Nether 10
    Navigate through Nether Space to eventually discover a crystalline expanse by clearing Stage 3
  4. Entangled in Enemy Territory 10
    Descend into unfamiliar surroundings, glide over waves of green and continue the one mech resistance mission by clearing Stage 4
  5. Mobile Suit Chameleon 10
    Continue the foray into deep space and dismantle key components of the enemy fleet by clearing Stage 5
  6. The Fastest Arrow Around 10
    Protect the Earth with speed and style by completing the game on Easy difficulty or higher
  7. The United Government Military Academy's Finest 10
    Flaunt the ingenuity of Earth's brightest minds by completing the game on Normal difficulty or higher
  8. Savior of Earth 25
    Fulfill the wish of a dying man by overcoming insurmountable odds to protect life on Earth by completing the game on Hard difficulty
  9. Revved and Ready to Rip 25
    Complete the game with the Arrow Flash set to Charge in the Options menu
  10. Long Distance Menace 5
    Collect enough power ups to reach maximum strength with the Laser I
  11. Beam Barrage 5
    Collect enough power ups to reach maximum strength with the Laser II
  12. Wave After Wave 10
    Collect enough power ups to reach maximum strength with the Laser III
  13. Power from a Pair 5
    Collect and equip two modules
  14. Insurance Policy 5
    Collect the Energy Shield
  15. The Need for Speed 5
    Collect the maximum amount of Speed Up power ups
  16. Flexin' the Flash 5
    Collect the maximum amount of Arrow Flash charges
  17. Full Armor Chameleon 5
    Have the Energy Shield, both modules, a completely powered up Laser II and 4 missiles equipped simultaneously
  18. Spare Parts 10
    Hold a total of 8 lives
  19. Mobile Suit Maestro 10
    Score a total of 200,000 points
  20. Chameleon Crackerjack 25
    Score a total of 500,000 points

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 2 systems

System
Platform
Year
Notes
GEN
Mega Drive / Genesis
1990
Original release
PC
Windows
2003

GAME DATA

Orientation
Horizontal

SOURCES

Wikipedia, CC BY-SA 4.0
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