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Aliens

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Aliens

Aliens is an arcade game based loosely on the 1986 movie Aliens. You and a friend play female Marines and you must explore and destroy all aliens who have taken over a now abandoned space settlement LV426 Acheron. If you can find any survivors try to rescue them. As well as your normal gun there are other weapons that can be used to help you. A Caterpillar P-5000 can also be found and used. Aliens is mainly a side view horizontal shooter where the screen scrolls as you move from left to right. Some parts of the game require you to look behind the hero firing into the screen as aliens come towards from the distance as well as moving in other directions like in a lift. You can also be driving into the screen trying to shoot aliens.

Year
1990
Developer
Konami
Publisher
Konami
Players
2P
Orientation
Horizontal

SCREENSHOTS

HISTORY

Aliens is a 1990 run and gun video game developed and published for arcades by Konami. It is based on the 1986 film of the same title. Two players can play the game cooperatively in addition to single-player.

Gameplay

Aliens is primarily a side-scrolling shooter in which the player must defend against various Aliens, with certain parts of the game switching to a third-person rail shooter perspective. Players can play as either Ellen Ripley or Corporal Hicks, who both begin the game with a smart gun and can upgrade to other weapons such as flamethrowers and missile or grenade launchers. The player is given several health points, one of which is lost if the player is attacked by an Alien. The player loses a life if all the health points are lost, and the game ends if all the player's lives are depleted. Boss enemies are encountered at the end of each level, with the final boss being the Alien Queen, which the player fights with a power exoskeleton loader. A two-player mode is also available. The enemies range from standard ones seen in the films to specialized ones created exclusively for this game. When fighting the Alien Queen, two victorious outcomes are possible. In the first, the player simply opens the airlock, as in the 1986 film. If the player chooses, they can fight the Queen further, wearing her down until she bursts apart.

Release

The arcade game made its worldwide debut at the Amusement Trades Exhibition International (ATEI) in London, United Kingdom. In Japan, it was exhibited at AOU in February 1990, and then received a wide release in March 1990. It made its North American debut at Chicago's American Coin Machine Exposition (ACME) the same month.

Reception

In North America, Alien was declared the best new conversion kit at the ACME show by RePlay magazine and several distributors. It went on to win a Silver award from the American Amusement Machine Association (AAMA) for sales achievement in 1990, making it Konami's second best-selling arcade game that year after Teenage Mutant Ninja Turtles. In Japan, Game Machine listed Aliens on their April 15, 1990 issue as being the second most-successful table arcade unit of the month.

Upon release in arcades, Aliens was met with mostly positive reception from reviewers. Upon release, Julian Rignall of Computer and Video Games gave Aliens an overall score of 91%, noting its "simply brilliant" graphics and describing it as "one of the goriest coin-ops since Splatterhouse." Robin Hogg of Zzap!64 gave it a positive outlook. Both Martin Gaksch and Heinrich Lenhardt of German magazine Power Play also gave Aliens a positive outlook. Crash's Mark Caswell praised the visuals. CU Amiga gave Aliens a 44% rating and criticized its "uniformly bland and drab" graphics, its "irritatingly unresponsive" controls, and its "dull" action. Brett Alan Weiss of AllGame gave Aliens three and a half stars, calling it an "enjoyably fast-paced" and "graphically creepy, smoothly animated game".

More than a decade and a half later, Retro Gamer editor-in-chief Darran Jones praised it as a "superb" game. In a more reserved opinion, Stephen Kleckner of VentureBeat included Aliens in his list of "must-play" Alien franchise games, but wrote it "is competent and entertaining for a quarter sucker, but it lacks the creative push in gameplay found in other entries on this list." Den of Geek's Ryan Lambie described it as "one of the best Alien games ever."

STORY

The multinational conglomerate Weyland-Yutani Corporation has lost contact with its mining colony, Hadley's Hope, in LV426 Acheron. In response, the Colonial Marine troops of the USS Sulaco decide to send their team to investigate. The marines soon discover that the place is infested by an unknown parasitic alien life form and that the Hadley's Hope crew was either exterminated or used as hosts to breed the creatures' next offspring.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Users
79 / 100
27

ACHIEVEMENTS 1 set

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Arcade 38 achievements, 343 pts
  1. Welcome Back to LV-426 2
    Complete Stage 1 - Living Quarters by reaching the M577 APC
  2. It Was Supposed to Be Hadley's Hope... 5
    Without taking any damage, defeat the final boss of Stage 1 - Living Quarters
  3. We're Not on Gateway Station Anymore 5
    Without taking any damage, complete Stage 1 - Living Quarters
  4. Ripley's Blonde Now? 3
    On a 1 Credit Run, defeat the final boss of Stage 1 - Living Quarters
  5. Only an Aeroplane Towing Vehicle After All 10
    Without taking any damage, complete the first APC driving level
  6. Ripley, You've Blown the Transaxle! You're Just Grinding Metal! 3
    On a 1 Credit Run, complete the first APC driving level
  7. We're on an Express Elevator to Hell, Going Down! 5
    Without dying, complete the elevator segment of Stage 2 - Factory
  8. I've Got a Bad Feeling About This Drop 3
    On a 1 Credit Run and without dying, complete the elevator segment of Stage 2 - Factory
  9. Whatever You're Gonna Do, Do It Fast! 10
    With all three cables still intact, complete the elevator segment of Stage 2 - Factory
  10. Another Glorious Day in the Corps! 3
    Defeat the mid-boss of Stage 2 - Factory and reach the sewers
  11. You're Dog Meat, Pal! 10
    Without taking any damage, defeat the mid-boss of Stage 2 - Factory
  12. Let's Rock! 10
    Without taking any damage, complete the first APC driving level and the first half of Stage 2 - Factory up until (and including) the mid-boss
  13. There's Something Moving and It Ain't Us! 4
    On a 1 Credit Run, defeat the mid-boss of Stage 2 - Factory
  14. They're Coming Out the Goddamn Walls! 3
    Complete Stage 2 - Factory by defeating the final boss
  15. Looks Like a Goddam Town Meeting 10
    Without dying, defeat the final boss of Stage 2 - Factory
  16. I Got Readings in Front and Behind! 25
    Without dying, complete the second half of Stage 2 - Factory, from just after the mid-boss fight until defeating the final boss
  17. Jesus, They Were Wall-to-Wall in There! 5
    On a 1 Credit Run, defeat the final boss of Stage 2 - Factory
  18. Hold On, Newt! 5
    Without dying, complete the second APC driving level
  19. They Mostly Come at Night... Mostly 3
    Complete the first half of Stage 3 - Factory2, including defeating the two mid-bosses and reaching the ladder
  20. One Hell of a Hangover 10
    Without dying, complete the sewers segment of Stage 3 - Factory2, from the second mid-boss fight up until reaching the ladder
  21. These Things Ain't Ants, Estupido 10
    On a 1 Credit Run, complete the first half of Stage 3 - Factory2, including defeating the two mid-bosses and reaching the ladder
  22. They're Dead, All Right? Can I Go Now? 3
    Complete Stage 3 - Factory2 by defeating the final boss
  23. You Don't See Them Fucking Each Other Over for a Goddamn Percent 10
    Without dying, defeat the final boss of Stage 3 - Factory2
  24. Man, You Look Just like I Feel 25
    Without dying, complete the second half of Stage 3 - Factory2, from the ladder climb until defeating the final boss
  25. I Can Handle Myself 10
    On a 1 Credit Run, complete Stage 3 - Factory2
  26. It Must Be Something We Haven't Seen Yet 3
    Complete Stage 4 - Queen Alien's DEN by defeating the Queen
  27. Hey, Maybe It's Like an Ant Hive 10
    On a 1 Credit Run, complete Stage 4 - Queen Alien's DEN
  28. Punch It Bishop 3
    Complete Stage 5 - Escape Route by making it to the UD-4L "Cheyenne" Utility Dropship
  29. Bishop, You Did Okay 10
    On a 1 Credit Run, complete Stage 5 - Escape Route
  30. Get Away from Her You Bitch! 10
    Finish the game with the good ending by grabbing the queen with the P-5000 Loader and throwing her out of the airlock in Stage 6 - Battle Craft SULACO
  31. P-5000 Power Loader Not Needed 10
    Finish the game with the bad ending by killing the Queen in Stage 6 - Battle Craft SULACO
  32. She's Badass, Man. I Mean Big 25
    Without dying, kill the Queen in Stage 6 - Battle Craft SULACO
  33. Not Bad for a Human 25
    On a 1 Credit Run, kill the Queen in Stage 6 - Battle Craft SULACO
  34. She's Alive! 5
    Gain an extra life
  35. Let's Go, People. They Ain't Payin' Us by the Hour 5
    Earn 50,000 points
  36. They Ain't Payin' Us Enough for This, Man 10
    Earn 100,000 points
  37. They Can Bill Me 25
    Earn 250,000 points
  38. I Am the Ultimate Badass! State of the Badass Army! 10
    Earn 300,000 points

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 1 system

System
Platform
Year
Notes
ARC
Arcade
1990
Original release

GAME DATA

Orientation
Horizontal
Players
2
Series
Alien

SOURCES

Wikipedia, CC BY-SA 4.0
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