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Index › 1980s › Alien Syndrome
Alien Syndrome cover art

Alien Syndrome

エイリアンシンドローム
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Alien Syndrome

The time bomb is set. It's the only sure way to get rid of these aliens. For good. They're vile. Vicious. And villainous. And they've infested our outcolony. They're holding hundreds of inhabitants hostage. Some of them your friends. So get in there. And get blasting. Inside, you'll find state-of-the-art weaponry. It's yours for the taking. There's sector after sector to purge. Each more intricate than the one before it. And there are Super Aliens to confront. Each more hideous than the one before it. Get the hostages out. And get as many aliens as you can. Before the blast gets all of you.

Year
1987
Developer
Sega Enterprises, Ltd.
Publisher
Micomsoft

SCREENSHOTS

PHYSICAL

HISTORY

Alien Syndrome (エイリアンシンドローム, Eirian Shindorōmu) is a 1987 run and gun video game developed and published by Sega for arcades. The game utilizes a side-scrolling feature that allows the player to take control of either a male (Ricky) or female (Mary) soldier whilst hunting aliens and saving hostages before they run out of time.

Alien Syndrome was released to commercial success and positive reviews, with praise towards its gameplay, character designs, sound design and horror themes. It was ported to various home computers and consoles, including Sega's own Master System, becoming one of the best-selling titles for that console. It was included as a bonus title in the 2009 compilation Sonic's Ultimate Genesis Collection. A sequel of the same name was released in 2007 to a mostly negative response from critics.

Gameplay

Two players control two soldiers, named Ricky and Mary, who fight through large eight-way scrolling levels while rescuing their comrades that are being held by aliens. At the start of each level, a time bomb is set onboard the infested ship and the players must complete their task before it runs out which will result in the ship being destroyed. After they have rescued a certain number of hostages, the exit opens and they can pass through it in order to fight the end-of-level guardian. If the guardian is defeated before the time runs out, the players are then able to move onto the next stage. Once all seven levels are completed, the game starts over with more aggressive aliens, and less time on the clock.

Ports

In 1988, the game was ported to the Master System, MSX, Amiga, Atari ST, Amstrad CPC, Commodore 64, and Famicom/Nintendo Entertainment System (published in North America by Tengen without a Nintendo license). Later, the game was ported to the ZX Spectrum (1989), Game Gear (1992), and X68000 (1992).

Reception

In Japan, Game Machine listed Alien Syndrome as the third most successful table arcade unit of April 1987. The original arcade version of the game was reviewed in the July 1987 issue of Computer and Video Games, where Clare Edgeley described it as "one of the most gripping games" she "played in months", praising the Aliens-like horror atmosphere, chilling sounds, special effects, graphics and gameplay. She stated it was "the first time the atmosphere and sheer addictiveness of a shoot 'em up has transported me to another planet," and concluded that it "is fantastic".

The Master System version of the game was reviewed in Console XS magazine, which gave it an 85% score. It was reviewed in 1989 in Dragon, which rated it two out of five stars.

Legacy

The game was also converted to polygonal graphics for the PlayStation 2 as part of the Sega Ages re-release program and included in the US version of the Sega Classics Collection (it was removed from the European version to receive a lower age certificate). This version has updated controls, adding the use of both analog sticks, similar to that seen in Sheriff, Robotron: 2084, and Smash TV. The original arcade game was also included as an unlockable in Sonic's Ultimate Genesis Collection.

A sequel of the same name was released for Wii and PlayStation Portable in July 2007.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

Show all 10 runs

GAMEPLAY VIDEO

SCORES

Source
Audience
Score
Reviews
Users
7 / 10
64
Users
65 / 100
23

ACHIEVEMENTS 4 sets

Tracked by RetroAchievements and earned in an emulator that reports to it. A game tracked on more than one machine gets a set for each, because they are different lists earned on different hardware.

Master System 39 achievements, 640 pts
  1. Calliope Clear 5
    Defeat Squime and clear Round 1
  2. Calliope Collector 10
    Get All 17 Items in Calliope
  3. Calliope Hostage Rescuer 10
    Save all 12 Hostages in Calliope
  4. In Space no one can hear a Squime 25
    Defeat The Stage 1 Boss without Dying
  5. Clio Clear 5
    Defeat Aargh and clear Round 2
  6. Clio Collector 10
    Get All 13 Items in Clio
  7. Clio Hostage Rescuer 10
    Save all 12 Hostages in Clio
  8. Aarghin' Through 25
    Defeat The Stage 2 Boss without Dying
  9. Erato Clear 5
    Defeat Tacapy and clear Round 3
  10. Erato Collector 10
    Get All 15 Items in Erato
  11. Erato Hostage Rescuer 10
    Save all 12 Hostages in Erato
  12. Fit to Print but Not Tacapy 25
    Defeat The Stage 3 Boss without Dying
  13. Euterpe Clear 5
    Defeat Masher and clear Round 4
  14. Euterpe Collector 10
    Get All 12 Items in Euterpe
  15. Euterpe Hostage Rescuer 10
    Save all 12 Hostages in Euterpe
  16. Mashed Masher 25
    Defeat The Stage 4 Boss without Dying
  17. Melpomene Clear 5
    Defeat Haggah and clear Round 5
  18. Melpomene Collector 10
    Get All 13 Items in Melpomene
  19. Melpomene Hostage Rescuer 10
    Save all 12 Hostages in Melpomene
  20. The Last Haggah 25
    Defeat The Stage 5 Boss without Dying
  21. Thalia Clear 5
    Defeat Minosar and clear Round 6
  22. Thalia Collector 10
    Get All 14 Items in Thalia
  23. Thalia Hostage Rescuer 10
    Save all 12 Hostages in Thalia
  24. Minosar is Wrecked 25
    Defeat The Stage 6 Boss without Dying
  25. Urania Clear 10
    Defeat Mr. Mimi and clear the final round
  26. Mr. Mimi is no Meanie 25
    Defeat The Stage 7 Boss without Dying
  27. Yellows before Fellows 10
    Save the 2 Yellow Hostages in Erato First
  28. Minosar meets The Wall 25
    Attack Minosar with your body and Invincible [PowerUp] [no shooting]
  29. Extended Invincibility I 25
    Maintain invincibility Powerup continuously while collecting 3 [?] in stage 1
  30. Extended Invincibility II 25
    Maintain invincibility Powerup continuously while collecting 3 [?] in stage 2
  31. Extended Invincibility III 25
    Maintain invincibility Powerup continuously while collecting 3 [?] in stage 3
  32. Extended Invincibility IV 25
    Maintain invincibility Powerup continuously while collecting 4 [?] in stage 4
  33. Extended Invincibility V 25
    Maintain invincibility Powerup continuously while collecting 3 [?] in stage 5
  34. Extended Invincibility VI 25
    Maintain invincibility Powerup continuously while collecting 4 [?] in stage 6
  35. Invincibility [?] Expert I 10
    Obtain the Invincibility [?] Power Up 5 Times
  36. Invincibility [?] Expert II 10
    Obtain the Invincibility [?] Power Up 10 Times
  37. Invincibility [?] Expert III 25
    Obtain the Invincibility [?] Power Up 20 Times
  38. High Scorer 25
    Score 250K Points
  39. No Station for Aliens 50
    Clear the game without Dying

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

Arcade 31 achievements, 298 pts
  1. Pinky 5
    Beat Asophy
  2. And The Brain 10
    Beat Asophy without getting hit
  3. Brainiac Negotiator 5
    Rescue All Hostages in Round 1
  4. Brainiac Speedrunner 10
    Beat Asophy With More Than 100 Seconds Left
  5. Cursed Jellybeans 5
    Beat Hugger
  6. The Forbidden Flavor 10
    Beat Hugger without getting hit
  7. Flourish and Blotts Negotiator 5
    Rescue All Hostages in Round 2
  8. Flourish and Blotts Speedrunner 10
    Beat Hugger With More Than 100 Seconds Left
  9. Got Something In My Eye 5
    Beat Takapy
  10. Like a Bowl of Risketos 10
    Beat Takapy without getting hit
  11. Worms Negotiator 5
    Rescue All Hostages in Round 3
  12. Worms Speedrunner 10
    Beat Takapy With More Than 100 Seconds Left
  13. Rastafari 5
    Beat Minnow
  14. Minnow Is Wrecked 10
    Beat Minnow without getting hit
  15. Rastafari Negotiator 10
    Rescue All Hostages in Round 4
  16. Rastafari Speedrunner 10
    Beat Minnow With More Than 100 Seconds Left
  17. Spiteful Snake 5
    Beat Yocotie
  18. Like a Dragon 10
    Beat Yocotie without getting hit
  19. Reptile Negotiator 10
    Rescue All Hostages in Round 5
  20. Reptile Speedrunner 10
    Beat Yocotie With More Than 100 Seconds Left
  21. Crooked Potato 5
    Beat Minemor
  22. Peeled Potato 10
    Beat Minemor without getting hit
  23. Potato Negotiator 10
    Rescue All Hostages in Round 6
  24. Potato Speedrunner 25
    Beat Minemor With More Than 100 Seconds Left
  25. What a Weird Name for a Final Boss 10
    Beat Mr. Mimi
  26. Mimitos Meow Meow 25
    Beat Mr. Mimi without getting hit
  27. Mimitos Speedrunner 10
    Beat Mr. Mimi With More Than 100 Seconds Left
  28. Lousy Scorer 3
    Score 50k points on the first loop
  29. High Scorer 5
    Score 100k points on the first loop
  30. Bountiful Scorer 10
    Score 250k points on the first loop
  31. Speedrun Scorer 25
    Score 500k points on the first loop

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

Game Gear 20 achievements, 167 pts
  1. Double Lasers for Double the Fun 1
    Obtain powered-up lasers on round 1
  2. Clear Up the Living Area 3
    Reach the exit on round 1 having collected all power ups, destroyed all doors, and rescued all hostages
  3. Sure Shot with the Short Shot 3
    Complete round 1 using only the Shots weapon type
  4. Big Head Removal 5
    Defeat the round 1 boss on hard mode without losing a life - comrade select allowed
  5. Living It Up 3
    Finish Round 1, the Living Area
  6. Sweeping the Hold 4
    Reach the exit on round 2 having collected all power ups, destroyed all doors and alien spawners, and rescued all hostages - level select allowed
  7. Flame Grilled Alien Monsters 4
    Complete round 2 using only the Flame Thrower weapon type - level and weapon select allowed
  8. Antenna Topper 5
    Defeat the round 2 boss on hard mode without losing a life - level and comrade select allowed
  9. Holding Out for a Hero 4
    Finish Round 2, the Hold Area
  10. Engine Room Rinse 5
    Reach the exit on round 3 having collected all power ups, destroyed all doors, and rescued all hostages - level select allowed
  11. Fire Bullet Ballet 5
    Complete round 3 using only the Fire Ball weapon type - level and weapon select allowed
  12. Eyes and Maggots 10
    Defeat the round 3 boss on hard mode without losing a life - level and comrade select allowed
  13. Full Steam Ahead 5
    Finish Round 3, the Engine Room
  14. Scoured the Command Room 10
    Reach the exit on round 4 having collected all power ups, destroyed all doors and round red spawners, and rescued all hostages - level select allowed
  15. Rifle Through the Command Room 5
    Complete round 4 using only the Rifle weapon type - level and weapon select allowed
  16. Half-Frog, Half-Alien, All-Defeated 10
    Defeat the round 4 boss on hard mode without losing a life - level and comrade select allowed
  17. Command Performance 10
    Finish Round 4, the Command Room
  18. Xenomorph No More 25
    Defeat the round 5 boss on hard mode without losing a life - level select allowed
  19. Oh Mother 25
    Finish the Final Round
  20. Prognostics Are Good, Syndrome Eradicated 25
    Finish the game on hard difficulty without using continues

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

NES/Famicom 17 achievements, 205 pts
  1. Watch Your Step 10
    Accumulate 5 lives
  2. Alien Slayer 5
    Get a score of 50,000
  3. Alien Killer 10
    Get a score of 100,000
  4. Alien Demolisher 25
    Get a score of 200,000
  5. Just The Beginning 5
    Save all prisoners on stage 1 and get to the exit
  6. Hugger 5
    Beat 1st boss
  7. Warming Up 5
    Save all prisoners on stage 2 and get to the exit
  8. Asophy 5
    Beat 2nd boss
  9. Getting Better 10
    Save all prisoners on stage 3 and get to the exit
  10. Tacady 10
    Beat 3rd boss
  11. That Was Tough 10
    Save all prisoners on stage 4 and get to the exit
  12. Halpha 10
    Beat 4th boss
  13. How In The World?! 10
    Save all prisoners on stage 5 and get to the exit
  14. Teetsie 10
    Beat 5th boss
  15. Glad That's Over 25
    Save all prisoners on stage 6 and get to the exit
  16. Minemor 25
    Beat 6th boss
  17. King Core 25
    Beat the game

Achievement names, descriptions and badges are the work of the RetroAchievements community. View this set on RetroAchievements

RELEASES 12 systems

System
Platform
Year
Notes
ARC
Arcade
1987
Original release
SMS
Sega Master System
1987
NES
Nintendo Entertainment System
1988
MSX
MSX
1988
C64
Commodore 64
1988
AMI
Amiga
1988
ZX
ZX Spectrum
1988
CPC
Amstrad CPC
1988
AST
Atari ST
1988
PC
Windows
1989
GG
Game Gear
1992
X68
Sharp X68000
1992

PHYSICAL RELEASES 1 box

Alien Syndrome box art, Commodore 64
C64 Commodore 64

GAME DATA

Series
Alien Syndrome

SOURCES

Wikipedia, CC BY-SA 4.0
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