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Index › 1980s › Airwolf
Airwolf cover art

Airwolf

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Airwolf

Airwolf, an advanced supersonic helicopter with stealth capabilities and a formidable arsenal, was designed by Dr. Charles Henry Moffet (David Hemmings) - a genius with a psychopathic taste for torturing and killing women - and built by the Firm, a division of the CIA (a play on the term "the Company", a nickname for the CIA). As the series begins, Dr. Moffet and his crew steal Airwolf during a live-fire weapons test. During the theft, Moffet opens fire on the Firm's bunker, killing a United States Senator and seriously injuring Firm deputy director Michael Coldsmith-Briggs III (codename "Archangel"). Moffet takes the gunship to Libya, where he begins performing acts of aggression - such as sinking an American destroyer - as a service for military strongman Muammar Gaddafi, who allows Moffet to keep Airwolf on Libyan soil.

Year
1984
Developer
Elite Systems
Publisher
Amsoft
Orientation
Horizontal

SCREENSHOTS

PHYSICAL

HISTORY

Airwolf is a series of shooter video games based on the TV series of the same name. The first game based on the series was released for the ZX Spectrum by Elite Systems in 1984. The game also was released on the Commodore 64, Amstrad CPC, and Atari 8-bit computers. A sequel, Airwolf II, was released in 1986.

An arcade game based on the series was developed by Kyugo and released in 1987. A Famicom port of this game was released in 1988. Kyugo also developed a Sega Genesis game based on the series, called Super Airwolf. In the US, this game was released as CrossFire without the Airwolf license or theme song. This was not the first CrossFire game from Kyugo. They had previously developed a CrossFire game for the Famicom, which was an action platformer. This game was going to be released in the US, but the release was cancelled.

The NES version was not a port of the arcade game, but was instead developed by Beam Software and released by Acclaim in 1988. The game places the player in the cockpit of the Airwolf helicopter attempting to shoot down enemy aircraft and rescue prisoners.

Gameplay

NES

The game contains twenty missions, each with the objective being to rescue prisoners being held captive in enemy bases. The layout of each level changes as the player progresses. There are three types of bases:

Home base - the player can refuel the Airwolf and repair damage it may have taken.

Enemy airfield - this is where many of the enemy craft take off from. The base can be destroyed, which lessens the number of enemy aircraft pursuing the player.

Prisoner base - this is where the prisoners are being held. To rescue them, the player must successfully land Airwolf and rescue the prisoner.

Airwolf is equipped with missiles and a machine gun in order to fend off enemy craft and their weapons. In order to successfully complete a mission, the player must rescue all prisoners and reach the border of the level without losing all of their lives.

Reception

In Japan, Game Machine listed Airwolf on their November 1, 1987 issue as being the fourteenth most-successful table arcade unit of the month. Classic Home Video Games 1985-1988 praised the musical score of the NES version, but described the gameplay as "dull".

1CC RUNS

One-credit clears we point to as the benchmark for this game.

SCORES

Source
Audience
Score
Reviews
Users
7 / 10
8
Users
60 / 100
5

RELEASES 6 systems

System
Platform
Year
Notes
ZX
ZX Spectrum
1984
Original release
C16
Commodore 16
1985
PLUS4
Commodore Plus/4
1985
BBC
BBC Microcomputer
1985
C64
Commodore 64
1985
CPC
Amstrad CPC
1985

PHYSICAL RELEASES 1 box

Airwolf box art, ZX Spectrum
ZX ZX Spectrum

GAME DATA

Orientation
Horizontal
Series
Airwolf

SOURCES

Wikipedia, CC BY-SA 4.0
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