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Index › 1990s › Air Zonk
Air Zonk cover art

Air Zonk

PC原人シリーズ PC電人, AKA: PC Denjin: Punkic Cyborg, Bonk's Thunder Shooting, Bonkinator: Cyborg Punk
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Air Zonk

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The powered-up Zonk gathers his friends to form Team Cool, and they set out to stop King Drool’s plan to conquer the world. Choose from 3 levels of difficulty and 3 types of Friend Modes. Shoot King Drool's cyber robots and avoid their attacks while collecting the Air Bones to unleash a variety of attacks. Enjoy unique moves such as combining with a friend to create an invincible hybrid form or blasting enemies with a charged attack. Air “Zonk” is filled with humor, like its wacky theme song that plays when you post a huge score or when your game is over.

Year
1992
Developer
Naxat Soft
Publisher
Hudson Soft
Orientation
Horizontal

SCREENSHOTS

PHYSICAL

HISTORY

Air Zonk is a 1992 scrolling shooter video game developed by Red Company with assistance from Naxat Soft and published by Hudson Soft for the TurboGrafx-16. It was an effort to update the company's image with a modern, punkish character named Zonk, who bears a deliberate resemblance to the TurboGrafx-16's caveman mascot, Bonk.

The game was developed by Red Company, the original creators of the Bonk series, and also known for their Gate of Thunder series. Air Zonk features King Drool, the antagonist of the Bonk series, along with many other enemies from that series. A sequel, Super Air Zonk: Rockabilly-Paradise, was released in 1993 for the TurboDuo and has been made available on the Wii's Virtual Console.

Gameplay

Air Zonk is a reimagining of the Bonk video game series as a scrolling shooter set in the future. Artistically, the game is lighthearted, featuring humorous designs for the environment and characters. Throughout the five levels, the gameplay focuses on the effective use of shooting and bombing to complete each stage. At the start, the player may choose a companion character to team up with, such as an anthropomorphic gumball machine or a mummy with a drill attached to its head, in order to enhance Zonk's powers. Players can limit the use of designated companion characters for each level or opt not to use them at all. Each companion character, or friend, can only be used once. Air Zonk adopts the distinct visual style sometimes referred to as a "cute 'em up." There are three difficulty settings: sweet, spicy, and bitter.

Zonk can charge his shots, allowing him to fire a more powerful attack. A longer charge causes Zonk to drop a bomb, which damages all enemies on the screen. Zonk can also acquire seven types of power-ups, each of which can be charged for a unique special attack. As with most scrolling shooters, whenever Zonk acquires a new power-up, he loses the current one. If Zonk is hit while holding a power-up, he loses it but does not die, except in the case of the Mini-Zonk power-up. The Mini-Zonk power-up differs from other power-ups in that it cannot be charged and can be found in both florets and random enemy drops (while other power-ups can only be found in florets).

Zonk begins each stage alone and without power-ups. He must collect eight smiley faces, the eighth of which will appear in giant form with sunglasses, in order to summon his friend. Initially, the friend acts as a Gradius-style support, following Zonk and shooting projectiles. If the player collects another eight smiley faces, Zonk and his friend will merge into a hybrid form, granting a new attack and 20 seconds of invulnerability. This new attack cannot be charged, and Zonk cannot drop bombs while in hybrid form. Once invincibility expires, if Zonk is hit, he will revert to his normal form, and his friend will leave. However, Zonk retains any power-up he had before transforming into hybrid form.

Release

Air Zonk was released on the Wii's Virtual Console in May 2007 in Japan, July in America, and on July 13 in Europe. It was also released on the Wii U's Virtual Console in Japan on June 19, 2014, in America on July 27, 2017, and in Europe on August 3.

Reception

Air Zonk garnered generally favorable reception from critics, holding a rating of 76.25% based on four reviews according to review aggregator GameRankings. The game received a score of 23.74 out of 30 in a 1993 readers' poll conducted by PC Engine Fan, ranking among PC Engine titles at the number 55 spot. For their 1992 game awards, Electronic Gaming Monthly honored Air Zonk as their "Game of the Year" on the TurboGrafx-16.

Legacy

Air Zonk received a sequel in 1993 titled Super Air Zonk: Rockabilly-Paradise (also known as CD Denjin Rockabilly), which was released in the SuperCD format and requires the Super System Card to play on first-generation TurboGrafx-CD consoles. As its name suggests, the game features a CD audio soundtrack consisting of rockabilly music. The game includes all-new levels, assistants, and enemies.

1CC RUNS

One-credit clears we point to as the benchmark for this game.

STORES

Store
Price
Discount
Lowest ever
Nintendo eShop
Store closed

Nintendo eShop: The Wii U eShop closed to new purchases on 27 March 2023. This notice applies to the Wii U download. Availability source . Verified 10 Sept 2026.

Prices are cached from each storefront and may be out of date.

SCORES

Source
Audience
Score
Reviews
Users
8 / 10
12
Users
78 / 100
5

RELEASES 3 systems

System
Platform
Year
Notes
TG16
TurboGrafx-16
1992
Original release
WII
Wii
2007
WIIU
Wii U
2014

GAME DATA

Orientation
Horizontal
Series
Air Zonk

SOURCES

Wikipedia, CC BY-SA 4.0
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