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Index › 1980s › Agent Orange
Agent Orange cover art

Agent Orange

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Agent Orange

My Great-Great-Grandfather was a Battle of Britain pilot, or so my father told me when I explained to him that I wanted to join the Intergalactic Agricultural Research Establishment. "Let's hope that some of his flying skills are still present in your genes!", were my father's only remarks when I was awarded a flying scholarship. To be one of "The Chosen Few" was rare, very rare according to statistics - 30,000 applications for 10 places each year. It isn't that the job is well paid either. most Skilled space pilots earn more than the "Flying Farmers" as our nickname goes - but they don't carry the future of the world on their shoulders, do they? The IARE was founded to fuse the convergent disciplines of Agriculture and Space Travel into a force which would make the colonisation of other planets more practical and simple. If one is being absolutely truthful, it was the discovery of an Astalan alien agricultural station that made the genetic breakthrough possible despite the IARE's claim that their genetic engineering labs were responsible. The Capture of an alien seedpod and the genetic analysis which followed allowed us to realise that farming on other planets was not only possible but could actually be productive too. From this discovery, it was a simple step for the college to set up entrepreneurial types like me as self-employed space farmers who would plant and harvest crops and bring the valuable cargo back to Earth for sale. Only the very best survive this life for long but it's a challenge that I certainly couldn't refuse. The greatest unsolved problem at the IARE is that of the farmer's traditional enemy - weeds. Yes, weeds do grow on other planets and we have no way of controlling them. The Astalans have a weedkiller, we can read the references to it on their seed storage pods, but we can't synthesise it at all. It is every Flying Farmer's aim to one day capture some "Agent Orange", a name taken from anther weedkiller used in a war during the 20th Century, but it is so far away from the Earth that no one has yet managed to find any. Well I have to go now, my first mother-ship is ready and I have been assigned my acreage, actually 8 planets, so time to blast off and get planting!

Year
1986
Publisher
A&F Software
Orientation
Horizontal

SCREENSHOTS

PHYSICAL

HISTORY

Agent Orange is a horizontally scrolling shooter released by A&F Software in January 1987 for the Amstrad CPC, Commodore 64, and ZX Spectrum.

Gameplay

Tasked with cultivating crops on eight alien planets in order to fund space travel, the player must combat rival alien farmers whilst planting and harvesting crops for income; the ultimate goal is to reach the final planet and take possession of a batch of alien weedkiller called agent orange. Play begins with the player's mothership heading to the first planet, the mothership displays the number and strength of enemy farmers on the planet. The mothership contains seeds and 8 smaller daughterships; seeds generate crops when planted and daughterships are combination fighter craft and planters. When ready the player's first daughtership is launched onto the planet's surface, it is this vehicle which the player directly controls and each represents the player's 'lives'. The daughtership can move in eight directions, the play area scrolls left and right from the mothership. Alien farmers attack while the daughtership flies around the planet's surface, initially they can be destroyed easily but this becomes more difficult as play progresses.

Aliens plant crops of their own, which act as weeds and choke the player's own crops, and take up some of the planet surface's limited space suitable for crop planting. These weeds can be destroyed by the player firing on them. Indigenous weeds also spread across planet surfaces, unlike alien crops these cannot be razed by the player's weapon fire. The daughtership can plant crops if the player has seed available, when planted seeds grow through three coloured stages, once at the third stage they can be harvested; failure to harvest crops in time will result in them withering. Crops behave in a lifelike fashion; too many or too few crops in an area stunts their growth, players must find the optimum density of crop. The daughtership can hold a limited amount of crop units, indicated by a bar on the screen which fills when crops are collected, collecting more than the ship can carry will result in a crash landing and the destruction of the vessel. The mothership also has limited cargo space, once the mothership's hold is full the vessel must return home so that the crops can be sold. The mothership cannot ascend from the planet's surface until all alien aggressors have been eliminated, forcing the player to destroy the enemy before escaping. Upon returning home the harvested crops, remaining seeds and remaining daughterships are converted into cash, allowing the player to purchase new daughterships with improved shields to defend against rivals. At this point the player can return to the same planet, where additional alien farmers will now be present, or move onto the next and more difficult planet. Each new planet features more powerful and numerous alien ships.

Reception

The Commodore 64 version was rated as being very poor by Julian Rignall and Paul Sumner of Zzap!64 magazine, with an overall review score of 37%. Sumner stated that despite the game's graphics; which were rated comparatively higher in the review than other aspects of the game, that underneath it is "a very simple and unchallenging shoot 'em up". Rignall drew comparisons with other similar games being released at the time, stating "I'm sick to death with crummy two-way scrolling shoot 'em ups - why do companies keep churning them out onto the market?" He continued by comparing the game's graphics in comparison to gameplay as "gift wrapping an empty cardboard box", describing the title's gameplay as lacking the essentials necessary for an exciting shoot 'em up game.

SCORES

Source
Audience
Score
Reviews
Users
5 / 10
7

RELEASES 3 systems

System
Platform
Year
Notes
CPC
Amstrad CPC
1986
Original release
C64
Commodore 64
1987
ZX
ZX Spectrum
1987

PHYSICAL RELEASES 1 box

Agent Orange box art, Amstrad CPC
CPC Amstrad CPC

GAME DATA

Orientation
Horizontal

SOURCES

Wikipedia, CC BY-SA 4.0
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