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Index › 1980s › After the War
After the War cover art

After the War

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After the War

The game has two parts. First is a side-scrolling beat'em up, with thugs coming at you constantly, and a few moves to use on them. You must cross the dangerous streets of Manhattan, which have become over-run by feral thieves. On second part you await the guardians of the scientific complex of McJerin on a side view shoot'em up.

Year
1989
Developer
Dinamic Software
Publisher
Dinamic Software
Orientation
Horizontal

SCREENSHOTS

PHYSICAL

HISTORY

After The War is a side-scrolling beat 'em up video game published in 1989 by Dinamic Software. The player must navigate through a hostile post-apocalyptic city. Although the name of the city is not mentioned in the game itself, both official promotional and unreleased artwork by Luis Royo and Alfonso Azpiri suggest that it is a post-nuclear version of New York City.

Gameplay

The game is structured into two parts. The first part is a side scrolling beat 'em up, and plays in much the same way as other staples of the genre, such as Streets of Rage. This first act takes place in the streets of the city, and consists of a sequence of fights with minor enemies and occasional bosses. The goal is to find the entrance to the city's underground rail transport, that is located on the opposite side of the map.

After completion of the first act, the player is given an opportunity to enter their name on the game's high score board, and is then provided a password which allows them to continue to the second act.

The second part is set in the tunnels and stations of the city's underground rail transport. The gameplay in this section differs from the first, as the player now has the ability to shoot enemies, shifting the genre closer to a shoot 'em up game such as Contra. Many of the enemies in the second act are larger and tougher than in the first, and feature more complex in designs.

Plot

he game takes place in 2019 in Manhattan after a nuclear war. The planet is devastated and in ruins. The player's protagonist is Jonathan Rogers, better known as "Jungle Rogers." His mission is to reach launch platform XV-238, located at the control base of the schizophrenic assassin Professor McJerin, and escape to the outer colonies in space.

Development

Versions

There are numerous differences between the versions released, depending on which system the version was developed for. For example, some 16-bit versions featured digitized voices while others did not. Some ports featured more complex graphical effects, such as the Amstrad CPC version, which included both mode 0 and mode 1 graphics.

After The War included two of the classic "FX brands" of Dinamic, commercial names that Dinamic used for some features of its games in marketing. These included FX Double Load, consisting of two separate parts to take advantage of computer memory, and FX Giant Sprites, that made use of very large sprites which had the potential to take up ¾ of the total play area height.

The FX Giant Sprites trick was achieved by using sprites that were composed of a set of small parts which allowed for the reuse of said parts in other characters. For example, many enemies share the same trouser and leg animations. In some ports, a problem with the vertical sync of the monitor lets the player easily see this trick as sometimes characters can be rendered and divided into two clearly different slices.

A few computer magazines published notes about a coin-op version of the game that was never released outside Spain, although a coin-op of the game could be played many years before the worldwide home release in the Parque de Atracciones de Madrid, graphically identical to the 16-bit computers counterpart.

Cover art

The cover artwork for After the War was created by artist Luis Royo. At the time development began, Spanish comic book author Alfonso Azpiri was a collaborator with Dinamic for the creation of the box art for their games. Azpiri, whose brother Jorge Azpiri contributed some of the graphics for the Amstrad CPC version of After the War, drew an initial version of the intended cover artwork for the game. However, due to its protracted development schedule, by the time the game was completed, Azpiri had ended his collaboration with Dinamic to work at software company Topo Soft. After the War was released with new cover art commissioned to Royo.

Legacy

In 2011, nearly two decades since the dissolution of Dinamic, some of its founding members acquired the rights to distribute the Windows game Collapse in Spain and Italy under their new software company FX Interactive. The game was rebranded as After the War and marketed as belonging to the same fictional universe as the original 1989 game.

STORY

Year 2019, Manhattan. After a nuclear war.

Out of the ashes comes a hero, Jonathan Rogers, better known as "Jungle Rogers", the owner of the asphalt jungle. The only chance of survival is to reach the airdrop platform XV-238, located in the control base of the schizophrenic assassin professor McJerin, and to escape to outer colonies.

SCORES

Source
Audience
Score
Reviews
Users
7 / 10
40

RELEASES 7 systems

System
Platform
Year
Notes
DOS
DOS
1989
Original release
MSX
MSX
1989
Original release
C64
Commodore 64
1989
Original release
AMI
Amiga
1989
Original release
ZX
ZX Spectrum
1989
Original release
CPC
Amstrad CPC
1989
Original release
AST
Atari ST
1989
Original release

PHYSICAL RELEASES 1 box

After the War box art, DOS
DOS DOS

GAME DATA

Orientation
Horizontal

SOURCES

Wikipedia, CC BY-SA 4.0
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