Ad Infinitum
Ad Infinitum is a side-scrolling shooter featuring single-screen gameplay across 256 levels. Players control a spacecraft, battling waves of aliens while managing weapon heat and fuel. The game includes asteroid storms, docking with motherships, and various hazards that deplete the six lives per continue. Up to four players can participate in turn-based multiplayer action, creating a challenging and dynamic space combat experience.
SCREENSHOTS
GAMEPLAY VIDEO
REVIEWS
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“Overall, Ad Infinitum was an exciting and immersive gaming experience that certainly won't be for everyone, but its excellent production leaves a lasting impression. So, anyone who enjoys horror adventures that require a quick grasp of the story should get their money's worth. The harmonious soundscape underscores the overall picture created by German developer Hekate and conveys the sense of despair that must have reigned on the battlefield back then. I had a lot of fun with the title and will attempt another playthrough soon, and you should consider doing the same.”
“Having experienced Ad Infinitum, it becomes clear that the game is a remarkable example of how video games can combine history, psychology, and horror into a unified, immersive experience. One of its most striking strengths is its ability to immerse the player in the protagonist’s mind. Paul is not just a soldier on the battlefield; he is a man overwhelmed by trauma and anguish, and the game conveys the deterioration of his psyche through the very world around him. This level of psychological immersion is rare in traditional horror titles. Equally impressive are the worldbuilding and art desig”
“I have to say, Ad Infinitum really surprised me. A horror game set in the trenches of World War I is something incredibly intriguing. It reminded me of an old classic called NecroVision. What scared me the most in the game were my own footsteps and the wind howling through the trenches. Sometimes I’d hum along to the record player to help me push through Paul’s nightmares. A few of the great jump scares nearly gave me a heart attack. I definitely recommend this original game to you.”
“Ad Infinitum tells an engaging and unique story in a great way. To really enjoy it, though, you'd have to be willing to play with the voice setting set to German.”
“The topic is interesting, the plot is engaging, and we have nothing to complain about the presentation of the senselessness of the conflict as such. But at the same time, Ad Infinitum contains many dead places and boring passages, which, although they stretch the game time lasting around 6-7 hours, but at the same time dilute the atmosphere of the whole experience. It's a shame, but it shouldn't be a reason to dismiss Ad Infinitum forever.”
“Ad Infinitum can easily give you a sense of discomfort and suspense, even if you're far removed from the genre as a whole.”
“Although it does not innovate the “psychological horror” genre in any way, Ad Infinitum presents a well-written story that manages to skillfully explore the protagonist's wartime traumas. The lack of conventional combat limits so much the encounters with enemies, which end up becoming a kind of extension of the puzzles in the game, but the design of these creatures is wonderful, especially the bosses, which are truly grotesque. It lacks a bit of refinement here and there, and the frame rate is far too erratic. However, for fans of the genre, Nacon and Hekate's title can definitely be more than”
“Ad Infinitum is notable for being a psychological horror set against a backdrop of World War I. If you can forgive the derivative gameplay, the game does its job well.”
“While there are some impressive elements to like about Ad Infinitum it ultimately lacks a lot of polish and some more compelling gameplay. It's excellent score and use of audio is the stand out in this psychological horror.”
“Ad Infinitum is a horror game that manages to create a good atmosphere despite the poorer visuals. Moments of fear cannot be avoided. It is also very accessible to play.”
“After many years of development, Ad Infinitum fails to deliver e great horror experience. The compelling story is not enough to save this project from mediocrity.”
“Although it presents a pitch-perfect atmosphere, the bright spots in its uneven campaign don't really get much chance to truly shine.”
“A more coherent story and confident use of setting could've helped Ad Infinitum live up to its full potential. The dilapidated mansion, nightmare trenches, and horrible creatures still give it a unique identity that goes some way toward making up for the narrative shortcomings. However, I hope there's a "next time" for Hekate and Ad Infinitum and a chance for both to play into their strengths.”
“Ad Infinitum is an ambitious game. You can feel the love and effort of the developers, but it falls far short of the required quality. It tries to tell the dark story of a PTSD soldier and his family in World War I. It tries to combine the horrifying reality of life in the trenches with the dreamlike terror of nightmares. It succeeds in many of these things, but unfortunately, they are brought down by many other unpolished aspects of the game. As a result, the overall experience is as disjointed as the title's intermittent quality.”
“What everything adds up to is a game that’s half good. If the more unique and compelling idea of the war was expanded upon, the title could have been much better.”
“With a unique setting and premise, Hekate's psychological horror certainly stands out, and its various themes are balanced well. Some more polish and gameplay improvements would go a long way, but more than anything, its horror elements could certainly use more time to shine.”
“While Ad Infinitum's interesting World War I backdrop for a horror game might entice you initially, its lack of polish and uninspired gameplay prevent you from being engaged until the end.”
“Ad Infinitum very much feels like the kind of horror game that would’ve come out five or ten years ago: lots of slow-moving stealth and light puzzles, with a heavy dose of walking simulator-style exploration on the side.”
“I find it really unfortunate. On its own, Ad Infinitum is not a bad game, but for me it simply falls short when it comes to its horror elements. On top of that, the gameplay can feel somewhat too shallow at times. In contrast, the story and its moral exploration of the horrors of war are genuinely well done. It is clear that the developers at Hekate put a lot of effort into this aspect. However, because of that, I can unfortunately only recommend the game to players who are specifically interested in experiencing its themes and narrative. If you are expecting a genuinely frightening and mechan”
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